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Dark GDK / Fps creator to Dark GDK?

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da2020
14
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 28th Jun 2010 13:27
Hey guys I don't know where else to post this but is it possible to import Fps creator games to Dark GDK? if so how?

thnx in advance!
Kryogenik
15
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Joined: 22nd Sep 2009
Location: Heidelberg, Germany
Posted: 29th Jun 2010 12:14
No, I'm pretty sure you can't. Why would you, though? Couldn't you just use FPSC? Anyway, you might be able to import the level models themselves, I'm not totally sure.

cout<<"I'm learning C++, and this is all I know \n"
Red Eye
16
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Joined: 15th Oct 2008
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Posted: 29th Jun 2010 19:07 Edited at: 29th Jun 2010 19:08
Quote: "No, I'm pretty sure you can't. Why would you, though? Couldn't you just use FPSC? Anyway, you might be able to import the level models themselves, I'm not totally sure."


1. Yes u can.
2. Lol, DarkGDK is like million times better then fpsc game engine. (Ucould make ur own engine in darkgdk)

3.


U dont need SC (thats for coll, and u dont need effect, only if u use lightmaps, in mapscape).

The only thing, u cant are dynamic objects in fpsc to darkgdk, as u dont have the structure of fpm files.

Anyway the static object is builded as dbo when u test game, in Files/levelbank/testlevel

Greets,

Red Eye

Kryogenik
15
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Joined: 22nd Sep 2009
Location: Heidelberg, Germany
Posted: 29th Jun 2010 19:18
Quote: "Anyway the static object is builded as dbo when u test game"

That's what I meant when I said he could import the models. He was (or I think he was) asking if you could make the game in FPSC (with all the moving enemies and the guns and gameplay) and put it into Dark GDK, which I didn't see the point of. It is a good idea to make the level models themselves in FPSC and put them into a GDK game, though. But anyway, I don't think you could put the actual game into GDK. Hope that helps.

cout<<"I'm learning C++, and this is all I know \n"
binsky
15
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Joined: 6th Feb 2009
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Posted: 29th Jun 2010 22:20
I recently was playing around with the FPSC file structure, and figured out how to load dynamic objects from FPSC maps into DarkGDK. Ill have to post a tutorial or make some sort of plugin over the summer. Im sure it will come in use a lot.
Red Eye
16
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Joined: 15th Oct 2008
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Posted: 29th Jun 2010 23:52
@binsky: Did i ever said, u are a genius?

binsky
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Posted: 30th Jun 2010 01:17 Edited at: 30th Jun 2010 01:18
Idk, you might of once before... but thanks! Yeah ive always been wanting to load dynamic objects from FPS creator into GDK, ive seen through the past few years a lot of people did too. So i decided to try and get this to work, so i ran through the entire source of FPS creator and found out what files and how it was read for the entities. So far i have it reading from the .ele file(entity elelment list). It can read out the name of the entity, its pos,rot and about 20 other things that can get set in the FPS creator map editor. Ill finish it up and put it into a nice function and post it here for all of us.
Red Eye
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Posted: 30th Jun 2010 01:22
Could we get in touch on msn about this?

binsky
15
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Posted: 30th Jun 2010 01:24
Um i dont have an MSN... though i do have an AIM.
binsky
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Posted: 30th Jun 2010 01:25 Edited at: 30th Jun 2010 01:27
I see you have a gmail... as do i. I think gmail has a chat so we could do that? Its all over the internet browser btw. Or if you have skype, i have one of those too!
Red Eye
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Posted: 30th Jun 2010 01:40
I got skype and gmail, i wil be on gmail now!

binsky
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Posted: 30th Jun 2010 01:41 Edited at: 30th Jun 2010 01:41
Actually go on skype... its easier. They hav nice text chat cause my mic is MIA.
Red Eye
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Posted: 30th Jun 2010 01:43 Edited at: 30th Jun 2010 01:43
Alright, but i aint english, an my english is poor, but alright.

Email me your skype .

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