Quote: "No, I'm pretty sure you can't. Why would you, though? Couldn't you just use FPSC? Anyway, you might be able to import the level models themselves, I'm not totally sure."
1. Yes u can.
2. Lol, DarkGDK is like million times better then fpsc game engine. (Ucould make ur own engine in darkgdk)
3.
//Load Levels
dbLoadEffect("resources/Level/LightMap.fx",1,0);
//Test Level Object
dbLoadObject("levels/testlevel/level.dbo",1);
SC_SetupComplexObject( 1,1,2 );
dbSetObjectEffect(1,1);
U dont need SC (thats for coll, and u dont need effect, only if u use lightmaps, in mapscape).
The only thing, u cant are dynamic objects in fpsc to darkgdk, as u dont have the structure of fpm files.
Anyway the static object is builded as dbo when u test game, in
Files/levelbank/testlevel
Greets,
Red Eye