Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / would this be done as skeletal animation or something else??

Author
Message
Gadget
14
Years of Service
User Offline
Joined: 18th Jun 2010
Location:
Posted: 29th Jun 2010 00:51
Hello Everyone,

I am not at the point yet where I am ready to do this but I want to get an idea ahead of time what I will be facing. In my game the player will be a tank that will shoot shells at other tanks. The question is about the turret movement. When the turret moves in circles and then the barrel goes up and down, would this be done as skeletal animation or something else? Also would they be 3 seperate objects and each one's location updates with the movement of the main chassis or all one object and there is a way to define moving parts. I am currently using 3d world studio to build the tank and finding it quiet good at it really. Thanks in advance for the help everyone.

Gadget
zeroSlave
15
Years of Service
User Offline
Joined: 13th Jun 2009
Location: Springfield
Posted: 29th Jun 2010 02:51
It could be done in a number of different ways, But the easiest way to do it would probably:

Have 3 separate objects inside the same file (base, turret, barrel) and name the objects something easy (base, turret, barrel?)

If you use DBP, run a checklist for limbs inside the object. When you have the limb number of both the turret and the barrel, you can easily control how they move using DBP's native limb commands.

Just make sure that the objects' pivot points are were they would need to be in order for the pieces to rotate correctly.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Kira Vakaan
15
Years of Service
User Offline
Joined: 1st Dec 2008
Location: MI, United States
Posted: 29th Jun 2010 07:50
I agree with CoughMist's solution. Skeletal animation is only really useful when you need a mesh to deform in some way (an arm bending or something).

Login to post a reply

Server time is: 2024-11-24 13:52:22
Your offset time is: 2024-11-24 13:52:22