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FPSC Classic Models and Media / zombie acolypse

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davedavy
16
Years of Service
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Joined: 29th Jun 2010
Location:
Posted: 29th Jun 2010 22:33
if i spawn a zombie ( as enity ) than are the zombies freezed? No attack or no action , help please
The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 29th Jun 2010 22:48
Is this a question or a complaint?

In case you find my grammar and spelling weird ---> native German speaker ^^
Kravenwolf
17
Years of Service
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 29th Jun 2010 23:12
Make sure the zombie has the right script assigned to it.

Kravenwolf

Nickydude
Retired Moderator
19
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 30th Jun 2010 01:58
You have to be a certain distance away before they start coming after you, is this what you meant?

Zay
16
Years of Service
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 30th Jun 2010 11:01
Btw how do you set the distance that they spot you?
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 30th Jun 2010 13:27
Zay, it's in the scripts. I think it's the plrwithin lines (can't check right now).

As for this thread's question: I think it's one of those complaint questions where there's a problem and he's implying that we should help him with it

DarkJames
16
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 30th Jun 2010 18:58
Or maybe View Cone Angle...

-James
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 1st Jul 2010 02:57
Guys, I've commented out each chunk of the script so you can see EXACTLY how it works.

The very first line in the script is entitled "DETECT PLAYER AND IDLE". This is where you can set the distance where the zombie will react to the player.

I purposely "dumb down" my character scripts to make them as generic as possible that will work well in most scenarios. But I encourage you to customize them to suit your own games! There is so much untapped potential you can do with scripting...

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"bond1 - You see this name, you think dirty."

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