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FPSC Classic Product Chat / Soundzone with no sound?

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jetleo1
16
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Joined: 1st Jul 2010
Location:
Posted: 1st Jul 2010 21:49
I don't know where this should go, so its going here. I make a soundzone ingame, set my sound, but when I preview the level, the zone makes no noise. Can someone help me out here? I want it to loop the sound, and only to be heard in the room the zone is in (for people talking).

Planeswalker - Just who is pulling the strings of fate?
Nbt
16
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 2nd Jul 2010 00:20
Did you change the AI Script to "soundloopinzone.fpi" ??

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SH4773R
16
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 2nd Jul 2010 05:52
make shure u have a wave soud in the sound bank

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My software never has bugs. It just develops random features.
PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 2nd Jul 2010 23:18
Are you previewing the level or testing it? There's a big difference. Also, if you are using X10, I remember there being certain problems with soundzones and custom sounds. Make sure your sounds are .WAV files to be positive they'll work with no problems. If you are using X9, what is the format of the sound and what is the script name assigned to the sound zone (same question for X10, what's the script)?

Metal Devil123
17
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 3rd Jul 2010 21:35
Quote: "but when I preview the level"

With the preview or the test game button? If it's a preview button, then it wont work, but in test game it should work if you have your script set right (the default). And it doesen't work unless the sound is somewhere in the FPSC folders. If it's out there, it wont work.

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