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DarkBASIC Professional Discussion / "get net message" duplicate strings??

Author
Message
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 24th Sep 2003 01:37
I am wondering if anyone has had trouble with duplicate messages sent to one connected player when -more than 2 players are connected over tcp/ip?

Using "get net message", one player seems to pick up the same message more than once sometimes.

I am using 127.0.0.1 to test 3 programs running on my computer at one time...

There seems to be no trouble if I send to all players, but if I specify a single player and only if there is more than 2 players, one player tends to be getting duplicate copies?
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 24th Sep 2003 16:22
common you guys???
there is no experience with 3 players net-connected with DBPRO?
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 24th Sep 2003 20:30
Not me - I only have two active machines at the moment.

The only problems that I've had are when running multiple copies on a single machine, you can't detect players joining or leaving the game, but nothing to do with data problems.
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 25th Sep 2003 10:09
That's weird because when I run 3 programs on one computer at a time I have no troubles detecting players inbound and outbound.

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