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FPSC Classic Product Chat / Kill to win?

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Sven
16
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Joined: 3rd Feb 2010
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Posted: 3rd Jul 2010 09:27
Is it possible to make a multiplayer game were a team of 5 must "hunt" on one heavy-armed player. The game is over when the whole team is death or the player is killed. This only works without respawn.

TY

cheers from holland!
Sven
16
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Joined: 3rd Feb 2010
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Posted: 3rd Jul 2010 09:27
i mean kill to win, not wil

cheers from holland!
Sven
16
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Joined: 3rd Feb 2010
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Posted: 3rd Jul 2010 11:55
kick

cheers from holland!
D0MINIK
17
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Joined: 18th Mar 2009
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Posted: 3rd Jul 2010 13:24 Edited at: 3rd Jul 2010 13:25
You're thinking of a mutant mode like in UT2004?

I'm quite sure that won't be possible as you can neither edit the player health in multiplayer mode nor can you use scripts.

Some mods do, however, support Team Deathmatch, so if I'm wrong about that mutant thing, you can simply arm one player with a heavy gun and the others with, uhm, colts, for example.


EDIT But you cannot turn the auto-respawn off... Better forget about anything that's not Deathmatch when using FPSC

Sven
16
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Joined: 3rd Feb 2010
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Posted: 3rd Jul 2010 15:58
i think that you CAN script in mp, am i right?

cheers from holland!
Metal Devil123
17
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 3rd Jul 2010 16:15
Yes you can edit the health of the player. But I don't know of the rest. You can also make it a Team Deathmach and make a team with how many persons you want to have and the other team with one player. Ofourse with a mod.

Sven
16
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Joined: 3rd Feb 2010
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Posted: 3rd Jul 2010 17:11
project blue and the new fpscip (i still don't have pb)

cheers from holland!
Shadowtroid
16
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Joined: 23rd Dec 2009
Location: nope
Posted: 3rd Jul 2010 20:18
No you cannot use dynamic scripts in multiplayer. EVEN with FPSCIP and PB.

FPSCIP is more focused on packing the game well and adding stuff on top of FPSC, but it still doesn't change the core program.

PB has S4mod, which allows for team deathmatch IIRC, but still no dynamic scripts.

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