Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Blender 2.5 x exporter question

Author
Message
GrumpyOne
18
Years of Service
User Offline
Joined: 27th Nov 2007
Location: London, UK
Posted: 4th Jul 2010 16:03
Hi,

I'm trying to export an animated x file from blender but it won't open in DBPro.

The model is just one of the dark matter character models. I've added armatures and attached each of the objects (e.g. head, neck etc) to a separate bone, then I've animated them.

I'm using Kira Vankaan's x exporter which works well for models with no armatures and animations. The produced x file ends with the line "AnimationSet {" so has clearly failed to export the animations, although no problems were reported in the blender console. I've also tried exporting with export options set to just textures with no animations or armitures, but this also fails to load into DBPro with a 7018 error. The x-file format, however, looks fine.

Kira Vankaan mentions that armiture modifiers must be set as real for animations to be exported. I'm not sure what this means. On the modifier menu I can find no "real" option. Having read the forum there is anecdotal suggestions that the parenting of armitures ha. Can anyone tells to be "correct". What does this means? What are the golden rules for armiture parenting and mesh skinning to successfully export in blender. I've uploaded a picture of the armiture.

Best,
Mr Grumpy

GrumpyOne - the natural state of the programmer
Kira Vakaan
17
Years of Service
User Offline
Joined: 1st Dec 2008
Location: MI, United States
Posted: 5th Jul 2010 21:43
Hi,

Wow, sorry about that. It's interesting that you should point out that objects without armatures but with animations fail to export. I've just reviewed my code, and I've accidentally indented the last two lines of the WriteAnimationSet function. If you unindent these two lines so that they are only one tab into the line, object animations should export. However, armature deformation and armature animation is not yet implemented in the 2.5 exporter. Everything is up and working in the 2.49 version, but it is yet to come to 2.5. Also, the whole "real" modifier thing is only an issue that will come up with 2.49. 2.5 does things differently, so there's no need for making the armature modifier "real".

I hope that answers some questions that you had, and please feel free to ask anything else. I'm working on the 2.5 armature features as we speak.

GrumpyOne
18
Years of Service
User Offline
Joined: 27th Nov 2007
Location: London, UK
Posted: 10th Jul 2010 16:22
Kira,

Thanks for getting back to me mate. I'll install your new version. Many thanks for doing these exporters, I am sure all use blender users appreciate your hardwork enormously.

Best,
Mr Grumpy

GrumpyOne - the natural state of the programmer
Kira Vakaan
17
Years of Service
User Offline
Joined: 1st Dec 2008
Location: MI, United States
Posted: 11th Jul 2010 04:52
You're very welcome.

I don't know if you've heard yet, but yesterday the script was accepted into the official release of Blender. My exporter is now the exporter! Whoo!

I hope everything is working smoothly for you.

Regards,
Kira

Login to post a reply

Server time is: 2026-06-30 22:35:14
Your offset time is: 2026-06-30 22:35:14