Hi,
I'm trying to export an animated x file from blender but it won't open in DBPro.
The model is just one of the dark matter character models. I've added armatures and attached each of the objects (e.g. head, neck etc) to a separate bone, then I've animated them.
I'm using Kira Vankaan's x exporter which works well for models with no armatures and animations. The produced x file ends with the line "AnimationSet {" so has clearly failed to export the animations, although no problems were reported in the blender console. I've also tried exporting with export options set to just textures with no animations or armitures, but this also fails to load into DBPro with a 7018 error. The x-file format, however, looks fine.
Kira Vankaan mentions that armiture modifiers must be set as real for animations to be exported. I'm not sure what this means. On the modifier menu I can find no "real" option. Having read the forum there is anecdotal suggestions that the parenting of armitures ha. Can anyone tells to be "correct". What does this means? What are the golden rules for armiture parenting and mesh skinning to successfully export in blender. I've uploaded a picture of the armiture.
Best,
Mr Grumpy
GrumpyOne - the natural state of the programmer