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FPSC Classic Product Chat / Run faster with pistols and knives

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Message
Sven
16
Years of Service
User Offline
Joined: 3rd Feb 2010
Location:
Posted: 7th Jul 2010 14:24
How can i ajust the run speed of each weapon and does this work in multiplayer games?

cheers from holland!
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 7th Jul 2010 14:43
If you have Project Blue, you can use the plrspeed command in the weaponscripts. And no, this will not work in multiplayer.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 7th Jul 2010 15:23
I never really understood how you run faster with a smaller weapon in your hands, becouse you still are carrying the same amount of weight with you no matter what weapon you have in your hands at the moment.

The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 7th Jul 2010 16:23 Edited at: 7th Jul 2010 16:25
As a retired Corporal I can assure everybody, that running with a 2.50 lb pistol in one hand, while having the other one free is extremly irritating because of the imbalance - and therefore as *cumbersome* as running with an 8.0 lb rifle in both hands.

And even if the hands are free, the whole equipment - including weapons - has to be tightly strapped onto the body to gain a little speed. Metal Devil is right of course, the weight is always there

If you want to add little more realism for different weapon types, it can be added when using ironsights:
It's not that a soldier is actually slower while aiming with a heavier weapon. But since the weight of the weapon on the supporting arm is a factor, he has to move slower to keep a steady aim.

Regarding the airmode settings that allready exist, to my experience, the speed for pistols is a little too slow when using ironsights. A larger speed gap between pistols, submachingeuns and assault rifles would be more realistic. Also turning around while aiming with a pistol is nowhere as cumbersome as with a rifle because the momentum resulting from the weapons weight has to be taken into account. For the only project I used airmod settings so far, I drastically increased the turning speed for pistols.

In case you find my grammar and spelling weird ---> native German speaker ^^
SH4773R
16
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 7th Jul 2010 22:00
I agree w/ metal devil I don't even know How gordon freeman carrys all that stuff in hl2

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Deltayo
16
Years of Service
User Offline
Joined: 2nd Sep 2009
Location:
Posted: 7th Jul 2010 22:02
Quote: "I agree w/ metal devil I don't even know How gordon freeman carrys all that stuff in hl2"

I believe he hides them all in his goatee.
SH4773R
16
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 8th Jul 2010 04:58
lol proubly

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th Jul 2010 11:55
Quote: "How gordon freeman carrys all that stuff in hl2"

The short answer: He is Gordon Freeman... and becouse he is Gordon Freeman, he is capable of everything! Just a swing of his crowbar and Chuck Norris kneels before him!!!

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