Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Whats the difference between X9 and X10?

Author
Message
dark_dragon
16
Years of Service
User Offline
Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 7th Jul 2010 22:36
Hi all.....I was just wondering if there is any differences or extra options in FPSC X10 as apposed to X9 besides the obvious DX10 support?.
SH4773R
16
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 7th Jul 2010 23:59
Right now its way better in allmost every way but when 1.17 comes out it will be about even plus x9 is way cheaper

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
mgarand
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 8th Jul 2010 00:09
this is ask like 1000 times, try the search button...



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
SH4773R
16
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 8th Jul 2010 00:11
True

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Jul 2010 02:19
X10 has better graphics and ragdoll physics and AI

X9 has more media support, more versatility in scripting, and runs on more than vista or 7.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 8th Jul 2010 02:33
I'd say don't buy X10, because
1) More X9 Media support
2) X9 is cheaper
3) In a few days, X9 will be upgraded to 1.17 and will be not only cheaper, but better than X10.

- Monkey
Nilloc
16
Years of Service
User Offline
Joined: 14th Nov 2009
Location:
Posted: 8th Jul 2010 04:59
Yes but if he buys X10 he gets X9 free

Who da man?!
dark_dragon
16
Years of Service
User Offline
Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 8th Jul 2010 05:59
Thanks for all the input.......I already bought X9 in the bonanza sale when it was on and so far I love it so I was just curious......I may buy X10 later once I actually get good at X9 just to get the DX 10 support.
Robert F
User Banned
Posted: 8th Jul 2010 06:29
I still don't get how its going to be BETTER than X10..
AbdulAhad
16
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 8th Jul 2010 09:00
It will have all the features of X10 aswell as other features such as full screen shader support.

Abdul Ahad
SH4773R
16
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 8th Jul 2010 09:23
More features? Duh

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 8th Jul 2010 10:48
And 9x will also have better ragdoll than x10 in a short time when the 1.17 update comes out.Plus bloom,DoF,and a lot of other neat stuff that you should check in the official thread.

Contact me in Skype,name- nejcplan
The Next
Web Engineer
18
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 8th Jul 2010 11:51
The migration of the two versions means that actually the Ragdoll in X9 and X10 will be the same, sure X9 will have more features than it has right now and you guys get water and bloom and some other fancy bits (wow big deal). But so will X10 such as all the features with scripting that X9 has now will be added as releases are added. Really I'm not partial to either version i own both and i prefer X10 much more it has its downsides getting custom media into it is total hell as we at the X10 boards have found out the hard way and the cost is much higher, but it is just so much nicer to play the end products.

I suggest buy X10 get the X9 free version and you get the best of both worlds, until at least the migration release at which time i see them being equal and total capable of matching one another, they wont be two products any more they will be a compiled program capable of creating games for X9 and X10 which is what FPS Creator needed when X10 was first launched.

On a side note please no one say that X9 has better mod support, X10 has an awesome mod already so X9 doesn't gain any ground there not any more.

All in all get X10 it's the future and the way the rest of the game development community is starting to head towards now that people can run X10 games. X9 took the place of X8, X10 will take the place of X9. It's just slow to take off due to the hardware support and most people having awful PC's that don't support the power of X10, time to face the future i don't see why TGC are supporting and out-dated technology still give it a few years X9 will be a distant memory like X8 is now.


Windows 7 Pro, Intel Core 2 Duo 2.8Ghz, 4GB DDR3, Dual nvidia SLI 9800GT 1GB, 1.5TB Hard disk
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th Jul 2010 11:51 Edited at: 8th Jul 2010 11:54
Quote: "I still don't get how its going to be BETTER than X10.. "

It will have all the features that x10 has and even more + you don't need vista to run it. Check the official migration thread.

EDIT* The Next was faster...

dark_dragon
16
Years of Service
User Offline
Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 8th Jul 2010 17:39
I am a bit confused why X9 will be better then X10 when 1.17 comes out? Will X10 not be updated?
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 8th Jul 2010 23:31 Edited at: 8th Jul 2010 23:33
X9 is going to be significantly better than X10 once the final v1.17 is released.

The ragdoll in X9 is based on the latest version of ODE phyics engine and you can see its better than X10 even in the earliest v1.17 build.

Anyone following the X9 google code updates will see the Dark AI system has been massively updated from whats in X10 including factions.

There is a wealth of fantastic shaders bond1 has released which, you guessed it can't be used in X10 not to mention things like motion blur and depth of field already working in X9 which were supposed to be stock features in X10.

Bloom, water and normal mapping which were X10's saving graces have all been done in X9. In fact the only feature you can give X10 over X9 is instancing which will be easily matched by X9's physics based timer system.

Also I think people need to realise X9 and X10 are not being migrated. X10 users are being given a free license for X9 because thats the version TGC are going to update and support in the future. X10 users were given the source code which was previously not due to be released so the community can update it with mods.

Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 9th Jul 2010 01:34
That, and X10 has pretty much been dropped by TGC. Overall it's not being updated, being left in the dust by X9.

Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 9th Jul 2010 01:36
Quote: "That, and X10 has pretty much been dropped by TGC. Overall it's not being updated, being left in the dust by X9."


Pretty much :/

Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jul 2010 05:01
@The Next:

On the contrary, game development companies only utilize X10 partially. For the most part they are still forced to use X9, to make their products available to as many people as possible. Also, X10 was an absolute flop, X11 is overtaking it (something X10 never really did to X9) and game development companies are already working with X11.

Quote: "On a side note please no one say that X9 has better mod support, X10 has an awesome mod already so X9 doesn't gain any ground there not any more."


We have Project Blue, what more do we have to say?


But now I have to take the other side of this argument and say some things supporting X10.

X9 will never have the hardware support of X10, which is the MAIN reason why X10 can support so much more level content than X9 can. Things such as GPU instancing and Shader Model 4.0 simply CANNOT be done in X9. Shaders made in SM4.0 may be brought back to SM2.0/3.0, but they will never have the quality or speed of utilizing SM4.0 with an X10 GPU. GPU instancing is a hardware feature, so X9 simply won't be able to compete with that.



The one and only,


Robert F
User Banned
Posted: 9th Jul 2010 07:59 Edited at: 9th Jul 2010 08:03
Quote: "On a side note please no one say that X9 has better mod support"


Plus who's to say their aren't more coming.
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 9th Jul 2010 16:19
Quote: "Also, X10 was an absolute flop, X11 is overtaking it (something X10 never really did to X9) and game development companies are already working with X11."


Exactly. X9 is still regarded as the most stable directx platform and current game development is done on X9. TGC have made the right decision to support X9 as an established, industry standard.

Quote: "Things such as GPU instancing and Shader Model 4.0 simply CANNOT be done in X9. Shaders made in SM4.0 may be brought back to SM2.0/3.0, but they will never have the quality or speed of utilizing SM4.0 with an X10 GPU."


GPU instancing is only useful in a few cases e.g. if you wanted to have a crowd using the same character mesh in a scene.

As for X10 and shader model 4, the fact its not backwards compatible with SM2/SM3 is a real issue. The shaders used in X10 are closely tied to the engine giving the developer far more limitations for custom shaders than X9.

Also many early X10 adopters discovered many of the features have been limited in some way. For example the character dynamic shadows shown in the tech demo being projected on the environment have been cut back to only appearing directly under the model and when the player is very close to them. Also the soft particle effect is completely uncustomisable leaving only 2 stock hard coded particle effects on offer.

What X10 gained in some extra effects users can drop into their games it lost far more in providing a flexible, stable environment to work in. It took 18 months for the 1st update to come out for X10 which even gave it the same lightmapping technology present in X9.

There's a lot of very smart people on the FPSC forums. I'm quite sure if X10 was that good we would have seen more of them migrate to that version by now.

dark_dragon
16
Years of Service
User Offline
Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 9th Jul 2010 16:46
I can understand that x9 is a far more stable programing environment for games but if X11 is more stable then X10 can we expect to see a FPSC X11 in the future?
charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 9th Jul 2010 17:34
dark_dragon: No,no FPSC x11 since now we will get one FPS Creator which will have x9 and x10 combined. Maybe they will just add support for x11 to it later. No more separate software.


dark_dragon
16
Years of Service
User Offline
Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 9th Jul 2010 19:27
That would definitely cut down on the headaches of programming for each system.
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Jul 2010 02:27
Quote: "As for X10 and shader model 4, the fact its not backwards compatible with SM2/SM3 is a real issue. The shaders used in X10 are closely tied to the engine giving the developer far more limitations for custom shaders than X9.

Also many early X10 adopters discovered many of the features have been limited in some way. For example the character dynamic shadows shown in the tech demo being projected on the environment have been cut back to only appearing directly under the model and when the player is very close to them. Also the soft particle effect is completely uncustomisable leaving only 2 stock hard coded particle effects on offer.

What X10 gained in some extra effects users can drop into their games it lost far more in providing a flexible, stable environment to work in. It took 18 months for the 1st update to come out for X10 which even gave it the same lightmapping technology present in X9.
"


All of this could have easily been changed, and can be updated as well. It's not necessary for Lee to implement such limitations, and they can go away just as easily as they did in X9. FPSC X9 had just as many limitations, if not more, as X10. The reason we stopped seeing them is because modders came in and took them out. The way I see it, Lee has implemented these limitations to make the creation side easier, to appeal to a wider audience.

The mistake people make here is assuming DirectX10 is only capable of what Lee put into FPSC X10, but that is far from the truth. Lee has only used a few grains of X10 sand from the X10 beach.



My only hope is that instead of making some crap knockout FPSC X11, with the same interface, same building mechanisms as the past two, he instead gets real with the picture here and makes an "FPSC Professional" with a more professional map editor (not this cell based toy we have now), far more options and tweaks, and giving us the ability to customize everything in the game... not just bits and pieces of the SAME game.


The one and only,


The Nerevar
16
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 13th Jul 2010 17:14
there is a 1.17 beta 3 out......[href]http://files.thegamecreators.com/betafiles/FPS_Creator_V117_BETA3.zip [/href]

I'd have to say........ The Game Creators can make dreams come true.
Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 13th Jul 2010 18:53 Edited at: 13th Jul 2010 19:00
Quote: "I'd say don't buy X10, because
1) More X9 Media support
2) X9 is cheaper
3) In a few days, X9 will be upgraded to 1.17 and will be not only cheaper, but better than X10."


1) All x9 media and model packs works for X10
2) They are the same price (I think :\)
3) The migration is free to X10 users aswell as all X10 users get X9 for free now

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 13th Jul 2010 19:22
Quote: " The migration is free to X10 users aswell as all X10 users get X9 for free now"


Speaking of which, when can we play with the 1.17 beta? I want to get my hands on it lol.

Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 13th Jul 2010 19:47
You just have to download FPSC X9

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
The Nerevar
16
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 13th Jul 2010 19:48
@Soviet176 the v 1.17 beta #3 is already out, there is no ragdoll, or water, until the final version, but there are awesome allys.

http://files.thegamecreators.com/betafiles/FPS_Creator_V117_BETA3.zip[/href]

I'd have to say........ The Game Creators can make dreams come true.
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 14th Jul 2010 02:09
Quote: "I still don't get how its going to be BETTER than X10.. "


On what side of the moon do you live?



-Wolf

God Helps the Beast in Me!
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 14th Jul 2010 02:30
Quote: " the v 1.17 beta #3 is already out, there is no ragdoll, or water, until the final version, but there are awesome allys."


Ragdolls are in v1.17 beta3. Put the attached script in scriptbank\destroy and apply it to a characters AI destroy field.

Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 14th Jul 2010 02:32
Quote: "You just have to download FPSC X9"


I don't have that download lol, I am a x10 user. Where would I download the FPSC x9?

Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 15th Jul 2010 13:14
Quote: "Where would I download the FPSC x9?"


fpscreator.com. Download the free version, then put in your X10 serial code.

Though I wouldn't try until the OFFICAL 1.17 beta.

Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 15th Jul 2010 18:29
Only problem with the free version would be that you don't get as many stock items, Oh well, I guess you could copy the x10 stuff across lol

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 15th Jul 2010 18:36 Edited at: 15th Jul 2010 18:36
May i point out that FPSCx10 is NOT the same as graphics from x10.

x10 is definately better then x9.

Altough because (sorry tgc), fpscx10 came out just for profit, the features are way below x10 capabilities.

So conclusion is:

FPSCx9 is better then FPSCx10, and FPSCx10 doesnt feature all features of x10.

Login to post a reply

Server time is: 2026-07-05 13:39:00
Your offset time is: 2026-07-05 13:39:00