Put ischarcter=1 at the end of the trains moving script and use waypoints. That should work, and if you change the pace to 500 and use a small portion of the map space to either loop the train to keep moving or if you want if you want to complete the level when the train reaches a certain point, thats possible too. I also think with a bit of scripting (I probally wouldn't know much) you can have the train destroy itself and respawn once it goes under a cave where the player isn't supposed to reach, so it will seem as if trains are coming after it. If you want to start on the train, you could, also using scripting, destroy the train once it goes through the hole, and the player will be able to jump off the train before hitting the wall, which COULD be a death point, at 80mph. I suggest this being a whole level though, and any of these ideas could work, if you gave us more detail. Whatever option you want depends on what type of level your designing and where you want the endpoint .etc
Notice: I don't have any idea how to script, but I'm pretty sure there are commands for these. Anyone feel free to correct me here though.
- Monkey