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FPSC Classic Product Chat / [LOCKED] Has anybody noticed? Nazi Zombies.

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Monkey Mja
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Posted: 12th Jul 2010 08:17
Has anybody noticed that alot of the threads that have to compare to a certain type of game, it usally has to do with Nazi Zombies. I get it's alot of fun, but why is everyone wanting to make "A GAME LIEK NAZEI ZOMBEES" when there are tons of other games out there?

Heres my theory:

Nazi Zombies was a fun game, with not many levels, and a simple concept. I'm guessing many people want to make a good game, yet don't want to take the time to make complex levels with varietys of enemys, challanges, and bosses. Nazi Zombies has no bosses, two types of enemys, and one objective. All they have to do is scatter guns with barricades and add some points in there and boom. Nazi Zombies. Mwahaha indeed.

Either that, or some hardcore Jewish buff guy just loves all the ramaging zombie blood, and has even LESS In-game mercy because it's "Nazi" zombies.



PS: Not trying to offend anyone about "Hardcore Jewish Buff Guy"
I'm Jewish after all, and thats pretty much the same reason I play it, along with a bit of strategy which is always intresting.

- Monkey
Red Eye
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Posted: 12th Jul 2010 08:52 Edited at: 12th Jul 2010 08:53
Yay, as many as nazi zombie games there are on FPSC boards, as many threads are like this one, on the fpsc boards.

So yet again this is a pointless thread.
Zombies are outdated anyway. NewAge SciFi is what "most" people want.
(Not on fpsc boards tho, but in most indie game dev fora out there.)

And btw, no offend but i was ROFLMAS for this one:

Quote: "I'm Jewish after all, and thats pretty much the same reason I play it, along with a bit of strategy which is always intresting."




Bigsnake
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Posted: 12th Jul 2010 10:14 Edited at: 12th Jul 2010 18:08
I don't see why, I think HL2 would be better to try and remake then anything else due to the ammount of different enviroments that just suddenly changing as you go into different locations such as a combine building or something like that.


Offtopic :

Hey also MonkeyMJA, please make sure you include a reason for sending requests to add me on stuff next time Didn't know who you were until someone told me on facebook.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Errant AI
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Posted: 12th Jul 2010 10:30
FPSC has had a history of poor AI, comes with Nazis and has many great zombies available as addon content.... It ain't rocket science to see the correlation.

If you're going to make a thread with the intent of having a go at the developers who played the hand dealt them, it's probably a good idea to have something better to show

The zombie genre isn't going anywhere. I was just browsing Netflix and I kid you not, there are 180 movies in the Zombies category. Granted most of them are terrible but whatever the medium, bad genre titles inspire other genre fans to try and do better.
Kravenwolf
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Posted: 12th Jul 2010 11:07 Edited at: 12th Jul 2010 11:09
Quote: "The zombie genre isn't going anywhere."


+1

The zombie genra has a HUGE fanbase in video games, movies, books, so on and so forth. I myself, am one of those zombie fanatics that will play just about any game I see that has something to do with zombies in it. As a game developer, you should be taking advantage of me, and the other millions like me, who will buy just about any game with a zombie slapped on the front cover

As far as the Nazi Zombies trend that once swept the forum; Errant already covered it. I took a shot at a Nazi Zombies fan game along with Hockeykid because the concept behind the game really worked to the strengths of FPS Creator; ie, smaller map sizes to keep the game relatively lag-free, traditional zombie AI, and a lot of guns (it was also because I really enjoyed the original game, and wanted to play more maps). We were able to make the game from start to finish in less than a day, and shortly after we released it, it became the only game nominated 5 or 6 times for a BOTB award.

Anyway, I actually miss the times when everyone was working on a Nazi Zombies or "Zombie Survival" map, and was actually considering hosting a "Zombie Survival Game" competition later this year to try and bring that craze back.

Kravenwolf

Metal Devil123
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Posted: 12th Jul 2010 11:30
Nazi Zombies? I thought that people were constantly wanting MW2 and talking about it. Comparing anything to it. Always tried to make stuff more like MW2 and such... wich I don't get. Yes the graphics in that game are great, but why nto go straight to some better games and compare to them?

Robert F
User Banned
Posted: 12th Jul 2010 17:14
Quote: "The zombie genra has a HUGE fanbase in video games, movies, books, so on and so forth. I myself, am one of those zombie fanatics that will play just about any game I see that has something to do with zombies in it. As a game developer, you should be taking advantage of me, and the other millions like me, who will buy just about any game with a zombie slapped on the front cover "


well we have a lot in common

I also love any thing to do with zombies. If a movie even looks like it has something to do with Post Apocalyptic-ism or Zombies, its an automatic watch.

If a game has to do with zombies, its an automatic play. Thats just how it is for me
Le Shorte
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Posted: 12th Jul 2010 17:34
OFFTOPIC


Quote: "Yes the graphics in that game are great..."

Actually, depending on how technical you want to get, not really. "IW engine" is based out of Quake 3 engine. However, if Bobby Kottick would let Treyarch develop their own engine (Infinity Ward only made IW Engine, a mod...) like they have wanted to do since '05 or so, then the graphics would probably be comparable to Crysis or BC2


ONTOPIC

I've never been a fan of Zombies, but I've been heavily craving them for a month or so now. The genre in FPSC is completely worn out in my eyes, but we'll see if anyone actually makes a good thread (I wasn't exactly active when KW and HK came out with their Nazi Zombies game. I couldn't even tell you when the craze was).

To anyone who lives in England: I liked London when I went two weeks ago.
Monkey Mja
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Posted: 12th Jul 2010 19:06 Edited at: 12th Jul 2010 19:08
Quote: "If a game has to do with zombies, its an automatic play. Thats just how it is for me "


Yeah. Same here. But the thing was, ever since I joined here, I couldn't stop seeing threads like:


Quote: "I WANT THE MONEY FEATURE FROM NAZI ZOMBIES"

Yep so do alot of people.
Quote: "FROM NAZI ZOMBIES"

I get it dude.
Quote: " NAZI ZOMBIES"

Use the search bar!
Quote: " NAZI ZOMBIES"

DUDE WE GET IT!
Quote: " NAZI ZOMBIES"

I get the point!
Quote: " NAZI ZOMBIES"

ARGH!!!


Mind that, now that I made this thread, I'm betting myself when Z-mod v2 comes out, me and tons of people will be attempting to make a "NAZI ZOMBIES" game. My zombie (From SCI-FI pack) AI is so low, it's rather sad. That's what stopped me in my first zombie project, which was actually the most successful, as I made one FULL level with lighting and sound/lighting effects.


Quote: "Hey also MonkeyMJA, please make sure you include a reason for sending requests to add me on stuff next time Didn't know who you were until someone told me on facebook."


LOL! Sorry, I just went on a MSN craze when trying to find FPSC users to chat with. I must of invited like thirty people

- Monkey
A r e n a s
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Posted: 12th Jul 2010 21:08
You make it sound so simple when you describe the setup of a Nazi Zombie level...

In actualfact, the amount of scripts required to create a zombie game like that of Nazi Zombies is mind boggoling, hence the reason so few people have managed to succeed... Infact, currently I do not believe anyone has made a game that people would universally agree can be called a true Nazi Zombie game.

So the Nazi Zombie appeal is one of a haleavy challange and attempt to acomplish something very difficult...

There are other appeals to it however. For example, Nazi Zombies is a game which provides unlimited entertainment (as there is no end to the game) and a very good gameplay feel, and you have difficulty increase found in the large multi level games. And as EAI has said there is so much media available in the TGC you already have everything (minus the scripts) ready for your game.

And ofcourse, the main appeal for me is;

Nazi Zombies was great, but there are so many features I could think of which could make it even better, such as mounted turrets, and car alarms like in L4D2. So I think the main appeal is for the creator to complete an unfinished master piece which is entirely personal as they have made the map themselves. And once that'd done, the finished game already has a target audiance who are farmiliar wig th game play and just waiting for your game to play.

That's why I think this craze is here, and as has been said earlier, the genre is not goin anywhere

Red Eye
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Posted: 12th Jul 2010 23:00
Arenas is quite right on that!

Bigsnake
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Posted: 12th Jul 2010 23:19 Edited at: 12th Jul 2010 23:20
Quote: "nd car alarms like in L4D2"


How could you leave L4D out Francis now hates you lol There is gunna be I HATE in a min

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
A r e n a s
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Posted: 13th Jul 2010 01:51 Edited at: 13th Jul 2010 01:52
@Bigsnake

Never played L4D only the second

@Red Eye

Thanks mate

Metal Devil123
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Posted: 13th Jul 2010 10:22
Left 4 Dead 2 beats Nazi Zombies's ass... easily! Why? I got few things: The Bridge Finale, Hard Rain, Special Infected, Different play modes, 6 Campaigns, Millions of zombies!, Nick and all the other stuff. Why not go straight to L4D2, why stop at Nazi zombies! Hell, I want the AI Director from Left 4 Dead 2, I want to keep the framerate high, even if I have 50 zombies on screen, I want as great physics, there is alot of stuff!

Hexy123
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Posted: 13th Jul 2010 11:13
Quote: " The Bridge Finale, Hard Rain, Special Infected, Different play modes, 6 Campaigns, Millions of zombies!, Nick and all the other stuff. "


Don't forget Pills
TheCoolGuy
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Posted: 13th Jul 2010 11:35
Taking pills.
The Nerevar
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Posted: 13th Jul 2010 16:54
grabbin pillz

I'd have to say........ The Game Creators can make dreams come true.
A r e n a s
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Posted: 13th Jul 2010 18:04
You forget, Nazi Zombies was an addon game. World at War is much better then L4D (just check the statistics) and it also had the hit add on game Nazi Zombies. L4D is a game in itself. If COD made a zombie game, they would be putting much more thought into it and Im sure it would end up better then L4D

TheCoolGuy
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Posted: 13th Jul 2010 18:29
And Nazi Zombies was actually a last minute add in for World at War.
The Nerevar
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Posted: 13th Jul 2010 18:33
Quote: "And Nazi Zombies was actually a last minute add in for World at War. "

great timing too!

I'd have to say........ The Game Creators can make dreams come true.
Urlforce Studios
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Posted: 13th Jul 2010 19:53 Edited at: 13th Jul 2010 20:11
....what about Nazi Vampires? I hear they're all the rage now.

Metal Devil123
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Posted: 13th Jul 2010 20:16
Yeah, but everybody bought teh game for Nazi Zombies. Nothing else. And even if they tried... they couldn't get better than L4D2! Ever! And if L4D3 zomes... then the win for Valve would be more obvious! But I didn't come here to make an argument! I just thought, that why not want something better than Nazi Zombies, and you admitted, that L4D2 is better than NZ, so that's my point. But I was never too much into World War games, or alike, so I don't think that World at War would be better in any way. And it's already killed by campers... But it couldn't get better. Left 4 Dead 2 has Tanks, Spitters, Chargers, Boomers, Jockeys, Hunters, Smokers, Witches, Defibs, Pills, Nick, The Bridge and... CLOWNS!?

Urlforce Studios
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Posted: 13th Jul 2010 20:25
But no vampires right?

Metal Devil123
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Posted: 13th Jul 2010 23:37
Quote: "But no vampires right?"

Well... Left 4 Dead 2 mentions vampires, but thanks god it has no Twilight in it. Altho, killing the vampires and werewolfs in Twilight would be a pleasure... MWUHAHAHA!

Monkey Mja
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Posted: 14th Jul 2010 01:32
In my opinion, Nazi Zombies is better than Left 4 Dead 2. Why? Because it's simple, it's never ending, and it's gameplay is just still more fun than Left For Dead 2's.

- Monkey
Plystire
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Posted: 14th Jul 2010 03:59
I'm getting an overwhelming sense of fanboyism in this thread. Not only that but the thread has veered off its intended course of "Why make Nazi Zombie games in FPSC?" over to "L5D10 is better than Nazi Robots!" and vice versa. Who -- cares?!?

Your BIASED opinion as to which game is better than the other has been dully noted. Move back on topic, please.


Now then... as much as some may think nazi zombies is hard to create, it is not. It is only difficult to replicate in FPSC... while making one from scratch would require far less working around limitations, more concentration devoted to PROGRESS of the game, and the end result would overall be 1000x better.

If you want quality from a game maker, then make a game the way the game maker was intended to be used. For FPSC, that implies using box shaped rooms, hallways, elevator shafts, caves, etc. alongside weapons that act very similarly to the next weapon, brick dumb AI, and to top it all off... low framerate.


The one and only,


A r e n a s
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Posted: 15th Jul 2010 01:09 Edited at: 15th Jul 2010 01:10
I'm sorry but I strongly disagree with that view ply.

With an attitude like that you'll never push FPSC into the next generation. You need to look at things which are not possible and incredibly hard to replicate in FPSC abd replicate them. Over time the amount of impossible things will become reduced.

As you said box rooms, look at kraven wolf, he uses entities to create rooms and now has no limitation on the shape of the rooms. Look at umbra before this, the rooms in that were so rediculasly shaped. Not to mention the migration, which now raises the FPS rate and adds advanced AI to our games.

Plystire
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Posted: 15th Jul 2010 02:15
Have you already forgotten the amount of "impossible things" I have replicated in FPSC? My mind is not bound by the limitations invoked in FPSC, because I know what drives it and how it can be worked around. The easiest way to do that would be simply drop it in the nearest garbage bin and make my own engine that does what I want. We all have our own way of working around FPSC. Mine's just more streamlined than everyone else's.

Quote: "As you said box rooms, look at kraven wolf, he uses entities to create rooms and now has no limitation on the shape of the rooms."


He also had problems with the AI in those rooms. The AI does NOT react well to rooms created out of entities.

Quote: "Look at umbra before this, the rooms in that were so rediculasly shaped."


I don't recall that game even having AI. BF obviously knew there would have been issues with that.

Quote: "Not to mention the migration, which now raises the FPS rate and adds advanced AI to our games."


The migration does indeed improve framerate for the most part. Something desperately needed in FPSC.

... however, correct me if I'm wrong here, but I don't believe AI that stumbles on a staircase could possibly be considered "advanced".


The one and only,


BlackFox
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Posted: 15th Jul 2010 02:24
Quote: "however, correct me if I'm wrong here, but I don't believe AI that stumbles on a staircase could possibly be considered "advanced"."


If the AI were drinking, maybe

- BlackFox

Plystire
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Posted: 15th Jul 2010 05:15
Lol, drinking before a gunfight or while on duty may not be the most advanced thing to do either.


The one and only,


BlackFox
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Posted: 15th Jul 2010 05:18
True, but remember the AI of old. If you shoot them on the top of the stairs, they die, fall over and sort of "hover" over the stairs. Now they stumble. That would be sort of an "advancement".

- BlackFox

Monkey Mja
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Posted: 15th Jul 2010 07:36
Jeez Ply stop being such a downer.

Sure things can have a few limits, just like anything. If your looking for perfect, easy to use software, then too bad. You'll never find it. FPSC has it's ups and downs, just like any other thing in life. With time, the amount of ups will go up and the amount of downs will go down, making FPSC better, yet things will never be perfect. For example, FPSC is easy to use, and dosen't cost much money, but it's AI is bad and theres a couple bugs (Small example, but with the point)

Now, please get back on topic.

Who else has reasonings why Nazi Zombies has so many people wanting to remake it?

- Monkey
Plystire
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Posted: 15th Jul 2010 07:46
@BlackFox:

Sure, that's a step in the right direction, but having had that technology around for MANY years already, I still don't think it deserves the title of "advanced".


@Monkey:

I don't think you saw my point.

Quote: "If your looking for perfect, easy to use software, then too bad. You'll never find it. "


I won't find it, but I'm fully capable of making my own "perfect" software.

And don't preach to me about being on-topic right after partaking in an offtopic discussion yourself.


Many people found Nazi Zombies to be fun, and thought they could make it themselves (in this case, using FPSC). What other reason are you wanting? For what other reason does ANYONE remake a game?


The one and only,


Monkey Mja
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Posted: 15th Jul 2010 08:29
Though have THAT many people thought "oh my gosh Nazi Zombies is the best game ever!"

Of course not.

So there has to be something else.

- Monkey
Kravenwolf
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Posted: 15th Jul 2010 08:53
Quote: "Lol, drinking before a gunfight or while on duty may not be the most advanced thing to do either."


Why not? It works for Nikolai! (a Nazi Zombies reference just seemed fitting)

Quote: "So there has to be something else."


I found Nazi Zombies to be fun, and thought that hockeykid and me could make it ourselves (in this case, using FPSC).

Kravenwolf

Metal Devil123
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Posted: 15th Jul 2010 12:20
Quote: "it's never ending"

Survival... yes, I kept on going!

Plystire
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Posted: 15th Jul 2010 13:06
Quote: "Though have THAT many people thought "oh my gosh Nazi Zombies is the best game ever!""


Who said anything about being the best game ever? It only has to be "fun".

I think Shadow of the Collosus is the best game ever... but I remake other games (like Marble Madness) because I think they're equally fun and won't take me five years to complete.


The one and only,


Defy
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Posted: 15th Jul 2010 13:27
Quote: "Shadow of the Collosus"

I back you up there Ply, maybe not my personal pick though still a good one.

*carry on...
A r e n a s
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Posted: 15th Jul 2010 16:01
I agree with what your saying but I just don't like your tone with what you sag it ply.

You sound rather arogat and very pessimistic with what other people can do. I believe that most people on these forums have the potential do do what you have done. I actually finished an inventory system before you did, but didn't release it because I wanted to keep it special for my game.

But I agree that FPSC has limits and while we can't break them we need to find suitable work arounds. Which is really what most people do with their new scripts

All the same, I think Nazi Zombies will be possible (or an effective work around) in FPSC in the near future

Plystire
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Posted: 15th Jul 2010 21:08
Everyone has the potential to be or do anything. Whether they live up to that potential and become or eventually do that thing remains to be seen. But to do what I did would not be living up to their potential. Having a template to work from is not the same as creating from your imagination. To see something made and then replicate it is hardly innovative or creative.

Instead of aiming to "do what ply has done", go make something that no one else has made and live up to your potential just a bit more.

Quote: "You sound rather arogat and very pessimistic with what other people can do."



There's a time for everything. A time for bragging and a time for being modest. When you call me out on the spot like that, saying that I'll "never push FPSC into the next generation" is hardly a recipe for modesty.
And, no, I wouldn't say that I'm pessimistic about other peoples' talent here. There are many talented individuals dwelling in the FPSC boards. I just think their talent is wasted on this software.


The one and only,


Flatlander
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Posted: 15th Jul 2010 21:12
Quote: "I just think their talent is wasted on this software."


Then why do I still see you here?

Plystire
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Posted: 16th Jul 2010 00:52
To assist where I can. If that's unwelcome, then I can always leave. As you may recall, I'm no longer developing with FPSC.


The one and only,


Flatlander
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Posted: 16th Jul 2010 03:03 Edited at: 16th Jul 2010 03:14
That's fine, if it is truly assisting; but, I've seen a lot of negative comments instead of assistance. I for one don't appreciate them.

So, if you aren't developing with FPSC that's fine also. I have no problem with that. I would just like to see positive assistance rather than negative comments regarding FPSC.

As far as Nazis or zombie Nazis. I wonder if someone has made a hitler character for FPSC. Even my 16 y/o Grandson would like to play a game that he gets to kill Hitler!

Conjured Entertainment
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Posted: 16th Jul 2010 03:29 Edited at: 16th Jul 2010 03:31
Quote: "I wonder if someone has made a hitler character for FPSC. Even my 16 y/o Grandson would like to play a game that he gets to kill Hitler!"

I have not made a Hitler character for FPSC. (one of the stock characters might serve with a re-texture)

I did play around with the Nazi Zombie idea when it was a more popular topic, but only to test barricades that I needed for my project.
My Nazie Zombie was a Stock Nazi Uniform layered onto one of Bond's zombies.
I never did anything with the Nazie zombies other than use them to test barricades.

   Conjured Entertainment

 WARNING: Intense Madness
Monkey Mja
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Posted: 16th Jul 2010 05:17
Hitler Nazi Zombie.

I'm begging you.

I would just make a level with a bazooka surrounded by a thousand Hitler Zombies... We all know what happens when those mix.

- Monkey
General Jackson
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Posted: 16th Jul 2010 06:20
I'll be honest Ply: I wish you would leave or straighten up your attitude. All you do lately is bash FPSC.
You don't use FPSC anymore, I don't either (though i am trying the 1.17 beta).
I don't bash FPSC. It was the first game engine I used and it got me into Game design and it does for many other people. Sure, FPSC has MANY limitations, but it is not made for making Commercial games. Its made for people who want to have fun making games.




Flatlander
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Posted: 16th Jul 2010 07:02
Here's a link of a retexture of a wehrmacht depicting hitler. Just scroll down a little for the download.

Hitler Retexture

Now that the face looks like hitler somebody probably could take this retexture and make it zombie like.

Urlforce Studios
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Posted: 16th Jul 2010 07:23 Edited at: 16th Jul 2010 07:38
Ok I find it disturbing that you two that request that Plystire move on have done so. Who cares what he posts, he revolutionized fpsc as we know it. He opened fpsc to new possibilities. And I'm appalled by your lack of respect for him. I know Plystire as I have worked alongside him during the development of Lemur and if everyone on these boards had the work ethic of Plystire-there would be no "halfmade" games. Remember when people said "Ply for Mod"? Well they should have made him one. Respect him.

As far as a Hitler retexture. Hitler killed himself 65 years ago. You weren't there or even alive. A game of killing him over and over would prove nothing and as a game design is a horrible idea. If you want to use nazi soldiers that's fine do so, but Hitler's image rubs people the wrong way. There's a reason or two that there are games with nazis but no Hitler in them.

And while we're on the subject of offensive characters/images... General Jackson I find your signature mildy offensive. I'm sure I'm not the only one, and I do believe it is against TGC's AUP to have offensive images in anyone's signature.

Plystire
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Posted: 16th Jul 2010 08:00 Edited at: 16th Jul 2010 08:02
Quote: "I would just like to see positive assistance rather than negative comments regarding FPSC."


I certainly hope that's not insinuating that you haven't seen any positive assistance from me.

Quote: "I'll be honest Ply: I wish you would leave or straighten up your attitude. All you do lately is bash FPSC."


You're mildly correct. I have been bashing FPSC, I'll try to lighten up... but it's not like I've been sitting here lying to your face about how awful it is.

Quote: "Sure, FPSC has MANY limitations, but it is not made for making Commercial games. Its made for people who want to have fun making games."


Then what on earth is the migration for? FPSC was fun enough in itself before wasn't it? Or are we all just so spoiled that we can't find entertainment from a piece of software if it isn't updated at least once every few months -- for free?

Quote: " Respect him."


Why would they respect me? Half of them are having problems respecting Lee!

Quote: "Hitler's image rubs people the wrong way."


Boy, I'll say. I tried making a hitler joke in my sig a while back and the mods tore it down. That was right around the time people thought I was stupid for using the source code. You don't wanna go near the hitler subject around here, trust me.


The one and only,


Conjured Entertainment
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Posted: 16th Jul 2010 08:58
Quote: "And while we're on the subject of offensive characters/images... General Jackson I find your signature mildy offensive. I'm sure I'm not the only one, and I do believe it is against TGC's AUP to have offensive images in anyone's signature."

LOL
There is nothing offensive about the confederate flag unless you have a limited understanding of what it represents.
It DOES NOT represent slavery in any way, and the American Civil War was NOT fought over slavery.
I find it offensive that people still have that perception this many years after the war, but then offensiveness is on the one making the perception and not the one sending the message.
I guess some people might find the Sun offensive, since it represents a God other than their own, but we all know the Sun is not intending to offend anyone.
Slavery was only one issue on Lincoln's agenda (slavery was actually Mary Todd's agenda I might add), and not what the war was about.
The American civil war was started over taxation without representation just like the revolutionary war.
If you find that flag offensive, then you must find all flags of the Unions enemies’ offensive, including Great Britain's flag.
There were two northern states that still had slavery (the first two in this country to actually have it written into their laws) well into the war.
They did not free their slaves until the emancipation proclamation in 1863, so do not think that slavery was the issue for the war which started in 1861.
The North was tyrannically imposing ridiculous taxes on Southern exports because they wanted the cotton for their own textile mills rather than having it shipped out to England and other milling competitors.
It was that unfair and unjust export tax that caused the confederacy to break off from the union and claim their independence, NOT SLAVERY.
So, there is nothing offensive about that flag, unless you have a misunderstanding of what it represents. (Freedom & Justice)
But for those who find slavery offensive, try looking at Africa, because slavery still exists to this day, and it existed long before America was ever thought of, much less the Confederacy.
As a matter of fact, you may want to reconsider your opinion on TGC’s logo, since the Pyramids of ancient Egypt were associated to slavery long before the Confederate Flag ever was.
And NO, I do not fly a confederate flag, but I don’t hold biased opinions about it either.

And we all respect Plystire, we just wish he would show the same respect towards FPSC and TGC, because there is nothing about Nazi Zombies that warrants the bashing of this great product.

   Conjured Entertainment

 WARNING: Intense Madness

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