Quote: "This gives me a idea. A Published Games section of this forum to showcase the members who got a game published "
http://forum.thegamecreators.com/?m=forum_read&i=5,
http://forum.thegamecreators.com/?m=forum_read&i=8, and in the newsletter.
I think you don't know how computers run programs...
Basically, it all boils down to writing to memory, reading from memory (handled by RAM), math and binary operations (handled by the graphics card and processor), and output (handled by the sound card and a bunch of other lil' things. Basically, a computer reads machine code, binary, that has commands like read this, change that, send this command to this place, receive this command, etc. (not that I have any experience with machine code... correct me if I'm wrong). Things on computers became really complicated, so people wanted to abstract stuff to a higher level. Instead of having to type in "72004A406" or whatever, one can type "if a=1 then b=2", and this will be *compiled* back down to machine code.
A compiler compiles easier to read code into "incomprehensible" machine code. Once you compile dbpro code or c++ code, it is now a large file of stuff like "010005340544160F24E75" - the code is not contained in the executable. Good hackers can decompile a program - IE turn machine code back into a readable syntax - but it is generally very very difficult to make any sense out of it.
Basically, an executable is an executable - it is not language specific.

Is't life, I ask, is't even prudence, to bore thyself and bore thy students?