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FPSC Classic Models and Media / Catacomb System (Wip)

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lotgd
16
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Joined: 2nd Apr 2010
Location: italy
Posted: 12th Jul 2010 19:12 Edited at: 27th Aug 2010 23:42
I'm creating a system of catacombs, textured bump map, tested on v1.17

Have 14 Segments and 16 entity


Entity :
3 joints
2 Catacomb tunnel long and short
2 pillar
3 temple
1 entry temple

Segments :
1 staircase
2 walls
1 floor






V3




Comments very welcome

Download : Mk Catacomb System V3

Nilloc
16
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Joined: 14th Nov 2009
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Posted: 12th Jul 2010 19:24
Very good did you use bind1;s shader on them?

Who da man?!
lotgd
16
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Joined: 2nd Apr 2010
Location: italy
Posted: 12th Jul 2010 19:30
thx, no, bumpent.fx I think it is an effect in the stock of fpsc

vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 12th Jul 2010 20:09
Very nice. Nice bones.

Look. Flying saucer.
Scope
18
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Posted: 12th Jul 2010 21:10
Looking good.
Scope.
lotgd
16
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Location: italy
Posted: 12th Jul 2010 21:58
many thanks

another temple


Nilloc
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Posted: 12th Jul 2010 21:59
These will be perfect for my game!

Who da man?!
Soviet176
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 12th Jul 2010 22:21
They look awesome!!

sadsack
22
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Joined: 27th Nov 2003
Location: here
Posted: 14th Jul 2010 02:31
I like your work
renny

Life is not fair, so deal with it.
http://www.gusroundtable.com/
SOLO DESIGN
17
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Joined: 30th Jul 2008
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Posted: 14th Jul 2010 12:38
coool!! really glad it working with migration v1.17 beta
lotgd
16
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Joined: 2nd Apr 2010
Location: italy
Posted: 14th Jul 2010 16:26
thanks for comments
I go slow because I have many problems with collisions.



add a torch to the wall, and a high and long catacomb

Decneo
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Posted: 14th Jul 2010 16:58
keep up the good work.



Personal 3D Modeler for your game.
vortech
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Location: Finland
Posted: 14th Jul 2010 17:36
Looking cool. Is that hud or some mod that's in bottom of your screenie.

Look. Flying saucer.
The Nerevar
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 14th Jul 2010 17:58
@Vortex Games no, that is the v1.17 beta number .... 2, but there is a beta 4 on the migration thread in product chat in page......57, near the bottom of the page.

I'd have to say........ The Game Creators can make dreams come true.
Nilloc
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Posted: 15th Jul 2010 01:09
Love your work

Who da man?!
Sandante
17
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Joined: 9th Sep 2008
Location: Dark World
Posted: 15th Jul 2010 18:48
Nice work!! like the last one the most. i am also making models like that for my game. and the last pic. gave me some more ideas.

here is a pic. in return for you from my game, maybe you also get some more insipiration.

lotgd
16
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Location: italy
Posted: 25th Jul 2010 22:56
many thanks for comments, SanXL you gave me the inspiration to enter the temple.



also added segments, stairs, walls and floor to make the descent to the catacombs

vortech
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Posted: 26th Jul 2010 09:44
Whoops. I didn't know that before.(I got it 2 minutes after posting)

Look. Flying saucer.
Scope
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Posted: 26th Jul 2010 11:14
This is going to be awesome.
Scope.
lotgd
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Posted: 27th Jul 2010 00:07 Edited at: 6th Aug 2010 02:32
Download : in first post

Nilloc
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Posted: 27th Jul 2010 00:22
YAY may we use it in comercial puposes?

General Jackson
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Posted: 27th Jul 2010 00:28
Nice thanks

lotgd
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Location: italy
Posted: 27th Jul 2010 00:46
yes nilloc

Metal Devil123
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Location: Suomi, Finland
Posted: 27th Jul 2010 07:41
Quote: "no, that is the v1.17 beta number .... 2, but there is a beta 4 on the migration thread "

There is actually Beta 5. Is there? I think there is... atleast I recall having beta 5. And beta 5 has the same bars there.

But thanks for these! Maby don't have any use on my current project, but I will soon enough do. Thanks!

Scope
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Posted: 28th Jul 2010 12:15
Thanks for the download.Excellent work.
Scope.
lotgd
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Location: italy
Posted: 28th Jul 2010 18:10 Edited at: 28th Jul 2010 18:19
Thanks Scope

the torch has some small problems of collision, to use it this high, if one put it as dynamic height man.
if shaders does not suit you try to use those bond1, I put those stock for bumpmap

wizard of id
20
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 1st Aug 2010 12:45
Nice job by the looks of the screenshots.Busy downloading...

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AbdulAhad
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Location: Karachi, Pakistan
Posted: 1st Aug 2010 13:21
Thanks man!!

Abdul Ahad
lotgd
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Location: italy
Posted: 2nd Aug 2010 03:15 Edited at: 6th Aug 2010 02:09
Added ducts , are those of the stock of FPSC (scifi segments), just change the textures and .fps file to create secret passages or more.
where the pipeline passes, do not add floor







this panel is to be inserted between the duct and an entrance of the catacomb/joints



Download : present in V2
(requires Mk Catacomb System to work)

PW Productions
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Posted: 2nd Aug 2010 03:20
Very nice work, clever and high quality


lotgd
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Location: italy
Posted: 2nd Aug 2010 03:22
thanks PW Productions

Sandante
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Location: Dark World
Posted: 2nd Aug 2010 20:15
Wauw. Great work lotgd. i gonna use this for my game. nice and original structures!!. thanks alot for sharing.

lotgd
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Location: italy
Posted: 2nd Aug 2010 21:13
thank you SanXL, it just takes patience to align all

SekoIdiootti
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Location: Finland
Posted: 3rd Aug 2010 23:37
I don't want to accuse you about anything, or anything, but my browser says that site where your downloads are, has been reported to be a backdoor/virus site...

lotgd
16
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Location: italy
Posted: 4th Aug 2010 00:51
prdirectory.biz the homepage has been infected 3 days ago, but Google still shows the site as unreliable, I request that Google remove my view, are waiting for an answer, but there is no virus

lotgd
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Location: italy
Posted: 6th Aug 2010 02:21 Edited at: 27th Aug 2010 23:31
Mk Catacomb System V2

New:
Fixed problems with shaders effects FPSC V1.18
Reshaped Joint 4 Way (for collision problems)
Remodeled, the panel ducts adding doors
Added 4 Doors stone complete with sound effects

Doors: Use, Key, Remote, Auto (creating secret passages, with levers or combinations)

Screen Ports:
Open

Close


Download : first post

Nbt
16
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Aug 2010 03:08
lotg you could do with UV Mapping the inside of them holes.
Also if you make your door wall a little slimmer than your main wall you can hide it inside when it opens. Plus don't forget you can scale bones to create a cool shrinking barrier effect.

If you grab my old sewer pack it had a nice (well I liked it lol) way to open a wall up.

Nice catacomb pack though

lotgd
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Location: italy
Posted: 6th Aug 2010 12:53
the duct is only stock materialsci-fi ventilation retextured and file .fps modified, I can not adjust the texture in the ducts.

Thanks Nbt

Nbt
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Posted: 6th Aug 2010 13:29 Edited at: 6th Aug 2010 13:29
Oh my bad lol

Anyway there are a few opening walls in that sewer pack and your welcome do use them anyway you wish and if they are of use to your pack, in fact use anything you like in it.

Feel free to re-texture, edit the mesh(s) etc and include, no credit required.

lotgd
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Posted: 6th Aug 2010 14:24
many thanks, what is the link of the models ?

vortech
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Location: Finland
Posted: 6th Aug 2010 14:45
How about search?


Click there and check my store
lotgd
16
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Location: italy
Posted: 27th Aug 2010 23:45
Catacomb System V3

News:
A vertical iron ladder (usable)
A gate (fake)
2 bowl stone
A fountain / Flashlight
1 panel
A temple entrance with holes for pipes
1 candle
A cross
2 Walls

screen and download in the first post

Nbt
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Posted: 28th Aug 2010 02:17
Quote: "many thanks, what is the link of the models ? "

Here is the topic:
http://forum.thegamecreators.com/?m=forum_view&t=160160&b=24

lotgd
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Posted: 28th Aug 2010 09:15
Ty Nbt

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