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3 Dimensional Chat / Russia models for store.

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Azunaki
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Posted: 7th Aug 2010 01:11
@russia
i believe he means doubt.
@laz
its probably the same starting point but he changed areas of hit how he needed it.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
lazerus
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Posted: 7th Aug 2010 01:14 Edited at: 7th Aug 2010 01:17
Sorry, i had spelt it wrong so probably didnt help

Doubt;
-A point about which one is uncertain or skeptical: reassure me by answering my doubts.
-The condition of being unsettled.

Im basically questioning if the media is completely yours. As ive said, I will fully apoligise if the work is yours, but theres some doubt at the back on my mind thats made me ask.

Update// edit

Ahh im slow to post and paranoid aswell

Its all good then, sorry to worry and to question your work

OldPMan
TGC Store Seller
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Posted: 7th Aug 2010 01:25 Edited at: 7th Aug 2010 01:29
Lazerus you fight with those who use the model of POSER ?

no complaints?

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lazerus
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Posted: 7th Aug 2010 12:29
Quote: "Lazerus you fight with those who use the model of POSER ?"


Yes pretty, much. Though its with good reason.

Quote: "Most Poser content cannot be used in a 3D game without a separate licence"


Link

Taken from the orginal poser forum where it seems to pop-up alot. In other words poser is a rendering program. All the models and media produced are illegal to sell, including texture flats, meshs and all ther media produced therin.

Personally i really wouldnt care normally, but with you trying to get them into the tgc store. That would cause alot of trouble on all sides, Tgc would be sued, and members who bought the models would lose out on money.

So just to make it as clear as you can,

Are you using poser for the human models and textures?

If not, what are you using to create and produce your media?

OldPMan
TGC Store Seller
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Posted: 7th Aug 2010 15:37
I do not use POSER not for modeling is not for texturing.
and I do not take media from POSER.
Have you ever seen such a UV texture on models poseur as provided above ^ ^ ^.

production models are in 3DMax - at a friend's computer in the main there is RIGGING the model, animation, and its exports, but the models I make in BLENDER. But here are a few models I managed to do only with the help of DBP in VERTEXDATA. I've even started to think - and not let it have something like 3DMax.. So, I have long written his own UVwrapper. I am so, he sometimes seems that DBPro - it's just expanded 3DMax in the form of language.

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lazerus
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Posted: 7th Aug 2010 15:44
Then i apoligise fully, its just your last post;
Quote: "
Lazerus you fight with those who use the model of POSER ?
"


Made it sound like you were using poser, should i say i miss interpreted it. Sorry about the hassle ive given you. I can be a stubborn idiot sometimes

Again sorry about doubting you.

-Con

OldPMan
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Posted: 7th Aug 2010 15:49
I have not taken a single vertex and a single pixel of POSER. a couple of times I used the model POSER as a substrate around which I built my model but I have not used the model POSER for their modification or some alteration. here will take it for example take my STRONG MEN is very similar to the free model DAZ studio "DAZ FREAK". but in my model there is no vertex of the model DAZ in the first. second UV can not be a DAZ model as in my model all the elements in one image which does not happen in models of DAZ.

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Quik
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Location: Equestria!
Posted: 7th Aug 2010 15:59
for "not being good at english" your english is very good^^ these models are all very very well put together indeed.


[Q]uik, Quiker than most
OldPMan
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Posted: 7th Aug 2010 16:14 Edited at: 7th Aug 2010 16:17
Thank you Quik.
I translate with the help of GOOGLE. and some reduction in the words, I sometimes can not understand - on this and I wrote "my bad English."

By the way, I almost figured out with the X format model. The only thing I have not mastered so this animation. if someone can help me in this matter I shall be very grateful. I write my own editor for models of past PHOTO LIBRARY. In general, nothing complicated - you can even write the model in a notebook in pencil. My only problem in the animation. as even SKINNIG model is much easier everything is clear. first described by number of vertices that belong to the bone and then their weight. but the description format animation, I do not understand.
Of course it comes to text format model



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Shadowtroid
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Posted: 7th Aug 2010 18:19
I agree Laz. Seems too...Different.

General Jackson
User Banned
Posted: 7th Aug 2010 18:39
Quote: "Lazerus you fight with those who use the model of POSER ?"

Haha that made me laugh.

If you made these, great job!

And Laz you are not a stubborn idiot there has been too many cases of model theft around here.

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
OldPMan
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Posted: 7th Aug 2010 19:25 Edited at: 20th Aug 2010 19:10
listen. So tired of excuses. as possible. petition will understand. what you people are confusing. sufficient that POSER. generally decide. POSER in too complex models to use them in games. I personally have not seen even one game where we used the model of POSER.

not to spoil the mood.
My house burned down.


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mike5424
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Posted: 7th Aug 2010 19:38
Извините за мат потерь. Удачи вам зарабатывать деньги, и я верю, что это ваши модели, Вы, кажется, не как вы бы продать что-то не свои работы

Sorry about the translation, Google's bad at it

---
OldPMan
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Posted: 7th Aug 2010 22:06
Thanks Mike.
I apologize for my snot that I then smeared on the topic. : (
nerves have.Yes GOOGLE is not very good at translating

Laserus.
You too good models. how do you prove that I am not using update models POSER. I can send you a model? the texture you've seen.
I'm not angry. I just want everything to be honest.

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lazerus
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Posted: 7th Aug 2010 22:30
Keep working, if you can produce models to a similar high standard then i will have nothing but praise for you mate.

Mr Game
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Location: Under Your Skin
Posted: 13th Aug 2010 09:30 Edited at: 13th Aug 2010 09:36
Btw Poser has restricted content area (it is illegal to use this content besides rendering) but if U make yours model from scratch (from basic shapes U make own mesh and texture) U could. Other case that they are always too high poly for use in FPSC but U can cut some polies via other soft.
It is about this:
http://forum.thegamecreators.com/?m=forum_view&t=77996&b=24

Insomnia is coming...
BiggAdd
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Posted: 15th Aug 2010 17:45
Please don't accuse people unless you have some evidence to support your suspicion.

OldPMan
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Posted: 27th Aug 2010 23:51 Edited at: 30th Aug 2010 15:44
Thank BiggAdd ^

First POST Updated.

First POST Updated.

First POST Updated.



NEW GIRL WIP.
added 1,333 new animation frames, animation has changed the standard FPSC Biped Animation for heels NEW GIRLS. Now she can blink, talk, laugh, express emotions facial expressions.

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OldPMan
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Posted: 28th Aug 2010 18:02
SMILE CHARACTER




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OldPMan
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Posted: 28th Aug 2010 20:11
TRAP




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OldPMan
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Posted: 30th Aug 2010 15:28 Edited at: 30th Aug 2010 15:45
VEGETMAN



First POST Updated.

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OldPMan
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Posted: 31st Aug 2010 19:39 Edited at: 3rd Sep 2010 14:28
ROBOSPHERE




First POST Updated.

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OldPMan
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Posted: 3rd Sep 2010 13:09 Edited at: 3rd Sep 2010 16:35
new animation = kick right leg + kick right leg in jump + trip


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michael x
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Posted: 3rd Sep 2010 23:40
this is really good.

more than what meets the eye

Welcome to SciFi Summer
OldPMan
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Posted: 13th Sep 2010 23:57
More animations



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OldPMan
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Posted: 15th Sep 2010 18:24
Old Russian bell house.(wip)


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OldPMan
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Posted: 15th Sep 2010 20:15
with great pleasure that would have made something out of old buildings but in other countries looking for is I do not have the quality of the material in the form of photos. if someone can help with photographs or archival drawings such an English castle or something something like that would be very happy.

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OldPMan
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Posted: 17th Sep 2010 05:12 Edited at: 25th Sep 2010 20:56
WIP for COMPO SCREEN.


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OldPMan
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Posted: 19th Sep 2010 17:02
WIP for COMPO - VIDEO .


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OldPMan
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Posted: 25th Sep 2010 23:27 Edited at: 25th Sep 2010 23:30
Starting tomorrow, I am still without a computer for an indefinite time.
on this venture to put something that made lately.

I learned this just now.
explain the reason for not going, just like that.

Models and textures are free.
not much but still
_______________________________________________________________________________________CLICK->

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Absent
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Posted: 25th Oct 2010 14:11
RUSSIA you're cool
OldPMan
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Posted: 31st Oct 2010 20:28 Edited at: 11th Nov 2010 09:46

V1.02(beta)


Special thanks to Green Gendalf for the help and knowledge,
Sven B for Image Kit plugin
and EVOLVED for shaders .



3DPaint - a program designed to
modifying textures (format. dds size 1024x1024)
object (format. X no more than 4000 triangles) with a pre-unwrapped UV.
To import in 3DPaint suitable objects do not contain the limbs (in this version 3Dpaint).


Management:
Mouse:

rightmouse doubleclick = direction of the camera to the point of click.
mousewheel = increase.
mousewheel pressing and holding + movement of the mouse = camera rotation around the point (alternative CONTROLKEY mouse movement).

Keyboard:

SPACE KEY = SELECT triangle on which the mouse is hovering over.
SHIFT KEY = DESELECT triangle on which the mouse is hovering over.
CONTROLKEY movement of the mouse = camera rotation around a point.
KEYS 1 to 7 = choice of material to be applied to an object.
KEY 0 = preservation of material changes in the application root directory with the names (exiT.dds) and (exit_n.dds).
F1 = wire on.
F2 = wire off.
ENTER = selected triangles to fill the current material or color.
KEY U = display scanning UV.


Description of the features of this version:

1. In order that-be to open their own textures you need to have in one folder are two files "Name". DDS (diffuse map with transparency in alpha chanel) and "name" _N.DDS (normal map with specular in alpha chenel).
2. When disconnecting any specific channel (diffuse, normal, alpha or specular) texture data on the current fill triangles are taken from the color panel containing diffuse, normal, alpha and specular parameters with sliders from 0 to 255.

3DpaintV1.02(beta).rar(24.36 Mb)

3DpaintV1.02(beta).zip(29.74 Mb)

3DpaintV1.02(beta)+add.rar(93.63 Mb)

3DpaintV1.02(beta)+add.zip(108.66 Mb)











3DPaint_V1.015(alpha)_VIDEO_LINK


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OldPMan
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Posted: 31st Oct 2010 20:35 Edited at: 11th Nov 2010 09:47
WIP original post

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