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FPSC Classic Product Chat / how big an level should be

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veer
16
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Joined: 3rd Mar 2010
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Posted: 15th Jul 2010 17:03
i haven't played much of game....so how big an level should be...so that it did not look like.....that level was easy to clear
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 15th Jul 2010 18:27
well, if you're talking about FPSC, the maximum possible size is about 400 feet long, 400 feet wide, and 200 feet high. so you've essentially got a lot of space to work with, even if you dont think so. I would not suggest making a level all 400/200 feet. the performance will be very poor. the larger the map, the better optimized it must be. try to keep EVERYTHING under 70000 polys rendered onscreen at once.

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Bigsnake
17
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Joined: 7th Apr 2009
Location: England
Posted: 15th Jul 2010 18:28
Quote: "o you've essentially got a lot of space to work with"


Not as much as all the other engines I worked with Unlimted space ftw

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Metal Devil123
17
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 15th Jul 2010 19:27
Quote: "Not as much as all the other engines I worked with "

All this cheap, and with this good license? I think FPSC has enough room to work with

veer
16
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Joined: 3rd Mar 2010
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Posted: 15th Jul 2010 20:25
space is not the matter ....is when you should stop ...enough for this level

considering the loading time it will take

how the game developer decide this much will do....

my question is little strange ...but ..this thing is bugging me alot
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 15th Jul 2010 21:35
stop when you JUST CAN NOT KEEP the P: on the bottom left of the screen from going over 70,000 at times.

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Bigsnake
17
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Joined: 7th Apr 2009
Location: England
Posted: 15th Jul 2010 22:13
Quote: "I think FPSC has enough room to work with"


Yeah, it may not have millions of miles of building space but has layers

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Jul 2010 00:29
exactly. no need to make a hundred miles of flat terrain when you can make about a 30 miles square of terrain and a bunker system under it and buildings that you can go into.

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