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FPSC Classic Product Chat / [LOCKED] Mother russia published!!

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Johnski
16
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 16th Jul 2010 16:13 Edited at: 17th Jul 2010 01:41
i sent a e-mail to indie publishers Blitz 1Up

Quote: "

Indie game publsish
From: John Gordon <[email protected]>Add to Contacts
To: [email protected]

--------------------------------------------------------------------------------


hi there my name is john gordon i am [Please check the revised AUP for updated age related posting requirements] years old and i own the idie game studio syko-games. i have a game in development and i am trying to find a publsiher. i am already a member of blitz 1up. so i was owndering if you would publish my game for me. please do not hesitate to contact me on this e-mail address. i have attached some screenshots of alpha testing the game. the software i am using to create this game is: FPS creator V1.17.

the story:


20th december 1956- germany invades western russia

24th december 1956 - western russia is under german occupation

1st january 1957 - germany launch an attack on central russia

10th january 1957 - russian president Nikita Sergeyevich Khrushchev is assasinated in his office by the gestapo. russia is now at the knees of the german regime.

present day (1960) - a russian army survivalist is enlisted to stop the german march.



release date: TBA


"

they sent an e-mail back saying yes!
Quote: "
RE: Indie game publsish
From: Kory Vandenburg <[email protected]>Add to Contacts
To: [email protected]

--------------------------------------------------------------------------------
To John,
Thank you for the screenshots. we would be happy to publish your game. just finish your game and give us your details and we can go from there.

thanks
Jon
"

Hello i have e-mailed a indie game publisher asking if i can publish my FPSC game: mother russia. my game will be shipped all in hops all over the world! and i might become a published game developer!!!!!!!!!! is this the first time this has happened?

[img][/img]
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The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 16th Jul 2010 16:57 Edited at: 16th Jul 2010 16:59
I think the most important words are these:
Quote: "...just finish your game..."


And yes, it has quite happened often - even too often for my taste - that a game was announced to be professionally published while there wasn't even a demo.

In case you find my grammar and spelling weird ---> native German speaker ^^
A r e n a s
18
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Posted: 16th Jul 2010 16:57
This has happened many times before when I say many i just mean one or two times before congrats on the publication, before your set on this sale you need to look at the fine print, such as how much will it cost and what cut do you get?

Johnski
16
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 16th Jul 2010 17:05
http://blitz1up.com they do limited funding. so they are funding me to get some more models from the store and they will sort the fees

[img][/img]
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Zay
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 16th Jul 2010 17:21
Just out of curiosity,we're talking about this right?
http://forum.thegamecreators.com/?m=forum_view&t=171780&b=25

Contact me in Skype,name- nejcplan
Soviet176
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Location: Volgograd
Posted: 16th Jul 2010 17:46
The Master Dinasty
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 16th Jul 2010 17:50
Good luck with that.

-Massap2

We are the magnificent Masters, builders of pyramids.
Johnski
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Location: Norfolk, UK
Posted: 16th Jul 2010 17:53
Zay Yeah we are

The Master Dinasty thank you

[img][/img]
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Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Jul 2010 22:01
try to improve the level design to get more sales. otherwise AMAZING job. you've gone further with FPSC the most of us ever will.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Nilloc
16
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Joined: 14th Nov 2009
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Posted: 16th Jul 2010 22:13
I WILL DEFEAT YOU ALL!!!

i want my game published

Thats it im taking my stand when its done im going to get ubisoft to publish mine it might take some guns and killing the manager though........

Who da man?!
Johnski
16
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 16th Jul 2010 22:14
lol

TO ALL INDIE GAME DEVELOPERS (mostly nilloc) lol. IF YOU WANT YOUR GAME PUBLISHED: http://blitz1up.com

they will also fund your game. it is amazing!

[img][/img]
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Nilloc
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Posted: 16th Jul 2010 22:26
just to make sure any game can be published even if it rpg or something long as it was built inependently?

Who da man?!
Johnski
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Location: Norfolk, UK
Posted: 16th Jul 2010 22:29
yeah anytype

[img][/img]
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Zay
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Location: sLOVEina
Posted: 17th Jul 2010 00:10 Edited at: 17th Jul 2010 00:16
I really hope you improve your game vastly,because as it stands now (not trying to be rude) it's not really good.
It's bland,uninteresting,boring and stock.

Contact me in Skype,name- nejcplan
Kerrby
18
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Location: Australia mate.
Posted: 17th Jul 2010 04:58
So you own syko-games do you?

Even the copyright?


WizMod Developer.
Red Eye
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Posted: 17th Jul 2010 10:20
Lol. Look at your screens. And look at this sentence:

Quote: "my game will be shipped all in hops all over the world!"


And I dont believe a word of it, or they are just dumb.

Anyway, i am sure u will get better and better, but really develop more and more. I guess everybody started with screens like that.

Good luck with further projects.

CoffeeGrunt
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Location: England
Posted: 17th Jul 2010 13:27
You sure they're not mocking you? You have poor grammar and abundant spelling mistakes, a very basic story, and with all due respect - your screens are quite basic...

Also FPSC is something of a joke in the game design industry - even the indie one. I think they're just humouring you because you probably won't complete it...

Red Eye
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Posted: 17th Jul 2010 13:29
Second CG.

da2020
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Location: C:\\Program Files\\
Posted: 17th Jul 2010 15:20
Quote: "my game will be shipped all in hops all over the world!"
lol! you have such a noobie dream my friend and why would they agree to publish an unfinished game?are you sure they've even check your game before replying? anyway, your email is poorly written for your game to be publish I'm pretty much sure you have to write more than that before they agree to publish your game.Agree with CG maybe they're just mocking you.
Kalinka
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Location: White Forest
Posted: 17th Jul 2010 17:00 Edited at: 17th Jul 2010 17:55
Quote: "RE: Indie game publsish
From: Kory Vandenburg <[email protected]>Add to Contacts
To: [email protected]

--------------------------------------------------------------------------------
To John,
Thank you for the screenshots. we would be happy to publish your game. just finish your game and give us your details and we can go from there.

thanks
Jon
""


lol, they arent even using big letters when they are starting a new sentence. i dont even think that mail is came from blitz1up

...and didnt you noticed they wrote your name wrong, lol

Butt monkey
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Location: Scotland
Posted: 17th Jul 2010 17:23
I hate to say it, but I agree with the others. The email doesn't appear to be the real thing. It's too short and casual for an official company. You have to ask yourself, If it was that simple and easy to get your game published, why on earth haven't others who (no offence to you) have much more professional looking games got a similar kind of deal?

Your email was also too casual and you didn't give it enough attention. I know that if I were a publisher deciding if I should spend money on your game, the spelling mistake in the subject would have put me off immediately.

Sorry to have to tell you that. You'll be very disappointed I'm sure but don't be put off developing your game even just for the enjoyment of the community and yourself.
PW Productions
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Location: sitting in a chair.
Posted: 17th Jul 2010 19:50 Edited at: 17th Jul 2010 19:56
As well as the others, I have no intention on putting you down, please read this with an open mind.


Honestly, I'm not positive if their reply was serious or not. Further notice will confirm that, if any notice is indeed handed out. Like Butt monkey stated, the e-mail does in fact seem rather casual, short, and unprofessional for such an official company. Other Indie designers have gotten rejected with their work in other, larger, more detailed projects. Now, continuing with a few other points:

Have you reviewed and actually thought about their license, the agreements you must note, how Blitz will publish your game, and how people will think of your game? It seems you are in a huge rush to publish a game that (I am not saying it's bad) is not quite as detailed as other indie games. Even if you wanted to hope for them to agree to publishing your game, you would mandatorally have to improve on your spelling and grammar, as well as provide more depth for the publishing company you are contacting. Another oddity is that your game is unfinished, yet you still wanted to get it published. Have you thought about how Blitz will ship packages of your game which you haven't even requested, thought of, or even designed all over the world? They will not pack it for you, neither will they ship it all over the world.

Moreover, thinking about how much work should be put towards the game is also very necessary even for indie video games. Have you put all the effort you can afford and time into the video game? Have you considered how users will want to play it? And so on.

Additionally, media you may have used have licenses. If you do not adhere towards these agreements, you will get into a lot of financial trouble. For instance, if a license states that you cannot use the media in a commercial game with or without permission, and you continue to pursue publishing your game commercially with this media, you could get into court very quickly.

Another small point is that you don't even have a firm, professional, fully hosted website with relative information for them to look into.

You may want to revise this big strategy before you consider e-mailing a professional hosting company again.


An edit: Apparently you are underaged anyways. If you cannot post your age without the AUP interfering, it is obvious you are under the age of 18, the legal age of an adult. Thus, you must have a legal parent or gaurdian conference with the company you wish to publish through. You won't be able to do it with your age...

My website: http://pwp-games.com/

For KeithC! Spread it around...
Metal Devil123
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Location: Suomi, Finland
Posted: 17th Jul 2010 19:55
IF it really happens, you all are gonna look like morons, and I will be genious!!! But yeah, I agree with the others... Good luck thou, I hope you get your game somewhere!

PW Productions
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Posted: 17th Jul 2010 19:57
Quote: "IF it really happens, you all are gonna look like morons"


That is quite true, however we are just stating what is quite obvious already.

My website: http://pwp-games.com/

For KeithC! Spread it around...
Metal Devil123
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Posted: 17th Jul 2010 19:57
Quote: "That is quite true, however we are just stating what is quite obvious already."

yeah, but tried to make the thread funny, as all of you are awfully serious...

Red Eye
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Posted: 17th Jul 2010 21:08
And lets not forget how many people will buy a game like that.

Wraith Staff
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Location: Hamilton, OH
Posted: 17th Jul 2010 22:10
I've had a bit of dealings with publishers before: Meridian 4, GamePro Labs and Manifesto Games to be exact. Both Meridian 4 and GamePro Labs were very casual in their responses. Meridian DID eventually turn me down (I submitted an older project that I realize now was full of fail) and GamePro Labs accepted me. They managed to squeeze out a couple of titles before losing the magazine's editor-in-chief, panicking and "returning to the original format" before Physix got finished (which it still isn't) and dumped me, my team and the other teams under their label on the curb, but that wasn't any thing we or they could control. As for Manifesto, they were pretty unprofessional all the way around, but what'cha gonna do ?

I actually think I'll look into these guys for myself. They seem to have a nice funding/promotion/distribution package going on for indie devs

Good luck, Syko Games

CoffeeGrunt
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Posted: 17th Jul 2010 23:24
I registered, but can't seem to fathom how to get the funding and such from them.

Mr Game
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Location: Under Your Skin
Posted: 17th Jul 2010 23:25 Edited at: 17th Jul 2010 23:59
Don't give up boy. I am in touch with 5 global, famous game publishers and other 5 in my country. So do what You can do but:
1. Plot of this game must be original (it is very hard to beat game developing company - many talented artist, big business, outstanding
technology - not place for boring, next war game with pure graphics, AI and animation)
2. Hire some really good artist from 3d program forum to do some custom stuff, cutscenes, music etc.
3. and never give it up... but don't hurry
4. If they don't ask - don't tell about FPSC engine (they think about this crap from 2005 but now we have super editor 1.17)

good luck
Mr Game

Insomnia is coming...
CoffeeGrunt
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Posted: 17th Jul 2010 23:51
V1.17 still is only introducing technologies from circa 2005 mate. Specular, Normals, and bloom have been with us for a long time now.

Mr Game
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Posted: 18th Jul 2010 00:01
and no. 5
don't tell about Yours developers to anybody cause U divide yours chance to big fund money

Insomnia is coming...
A r e n a s
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Posted: 18th Jul 2010 01:56
Guys, I think this has become a bit of an abusive thread. If you haven't noticed the autor hasn't replied for quite some time. I think he may feel a little belittled by the amount of negativity here. I think this thread may need to be locked to prevent any more of this happening.

Zay
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Location: sLOVEina
Posted: 18th Jul 2010 10:25
I agree Arenas,but to be honest,as you may have seen in my first post of this thread,I was confused if he's talking about the original Mother Russia which didn't even get feedback on the forum and quit frankly the game looked like he didn't put any effort and I feel sorry of Syko,because he was made a fool of . . .

Contact me in Skype,name- nejcplan

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