Yes i took too long typing this in your other thread, so by the time i went to post, BiggAdd had already locked it. I really dont see the need in rephrasing anything so;
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Just a heads up before you take flak, you can just use the same thread for posting up models. Most of us regulars have one thread that we update like a journal when ever we reach a good milestone.
Posting up threads for a simple re'build of a model will land you in a little heat from forum members and mods since your essentially spamming the front page, pushing down other peoples threads for no reason.
Ive seen a few people make the mistake of ignoring advice about how to act around here and a few of them have been moderated over it.
Onto the model,
As someone asked in the other thread, when posting wireframes, post a direct side view of them. NOT in perspective, models tend to be symmertrical so its useless posting a wireframe of a 3/4 angle. The main reason we ask for a side wire is so that we can interpret the wireframe properly and criticise the poly flow, if needed. The easyest setup is a perspective, a side wireframe and a solid render on the same angle as the wireframe. If you do that, we can see everything you'v done perfectly, making our lives easier.
The model itself.
It still looks quite highpoly for what the eye-candy offers. I know this is still your first model so, heres a few tips and tricks that i generally use when modeling hard curved surfaces.
When getting curves, use stacked polies, this method is more efficient and provides better poly flow overall. I've done a quick example of what i mean.
By no means is it perfect demostration but the method is one of the best i know of to create solid objects. Keeping this system in mind, i recoomend when you next create a gun of sorts, try modeling that way. If anything it wil greatly reduce your poly count while still keeping the detail you need.
If anyones wondering why im out of character, well im in a good mood
-Con