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FPSC Classic Product Chat / Connecting Entities?

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Bestorio
16
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Joined: 24th Oct 2009
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Posted: 18th Jul 2010 18:49
So, I heard that it could be possible to connect entities?

IE - chain + Bucket?
(so the bucket will be connected to a loose chain, and when you touch it it would move.)

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.:M3D:. for the gamers!
Nilloc
16
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Joined: 14th Nov 2009
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Posted: 18th Jul 2010 23:52
you mean like connect a box with another box? or sometin like taht

Who da man?!
Conjured Entertainment
AGK Developer
20
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Jul 2010 00:07
You could always just animate a bucket on a chain to do whatever you want if the player is in the zone or pressing keys or shooting it or whatever.

Having it swing when bumped into sounds like someone may have been playing around with the ragdoll.
I have seen in footage where the head of a dead body moved when bumped into, so I can imagine using ragdoll as a work around for your effect.
If the bucket on a chain was rigged properly and the model was made a character, then it may be possible to set up such an effect for bumps.

I have never tried it of course, since I just installed v117 and I haven't had a chance to play around with raggdoll yet.

Just a thought.

   Conjured Entertainment

 WARNING: Intense Madness
Bestorio
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Posted: 22nd Jul 2010 21:22 Edited at: 22nd Jul 2010 21:31
is there a v1.17 where did you find that?

.:M3D:. for the gamers!
Nilloc
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Bestorio
16
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Joined: 24th Oct 2009
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Posted: 23rd Jul 2010 21:55
Wow, thank's a lot dude! I really appreciate it

.:M3D:. for the gamers!
The Nerevar
16
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 26th Jul 2010 18:03
you mean hanging a bucket on a chain?

I'd have to say........ The Game Creators can make dreams come true.
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 26th Jul 2010 21:57 Edited at: 26th Jul 2010 21:57
I don't know about movement,but to hang a bucket on a chain just open the chain model with some 3d modeling program and add the bucket model to the botom of it.Save it as a .x file and create a .fpe to make it show up in fps creator(use an example from other entities).You can make it move , just have to animate it like a character...Don't ask me how to do the animations though

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