This only works for the talker characters, unless you edit the animations in your own characters. No spaces in the wav file name.
8bit mono 44kHz wav file. (look at the spec in the ones supplied). Tricky but it works.
Proceedure From Flatlander: (this works)
I figured out how to convert. I'm not sure what you were doing but this is what I did:
1. Locate this folder - files/audiobank/darkvoices. This has a converter app in it called ConvertAllWAVFiles.exe
2. Now place all of your wav files you wish to convert to lipsync files inside this folder.
3. Execute the convert app.
4. All of the wave files will now have an associated lipsync file for it.
5. Place the wav files along with the lipsync files wherever you want to access them.
6. Now open up your talking characters fpe file. You will see the following.
+ Code Snippet
;ai
aiinit = appear1.fpi
aimain = behaviours\greet player.fpi
aidestroy = destroy\fadecorpse.fpi
soundset = male
soundset1 = RPG_Mod\audio\demo6\canihelpu.wav
7. Point soundset1 to the talking wav file you wish to use.
8. Use the fpi file that is in scriptbank/behaviours folder. This is just a generic (template)
fpi for talking characters. You will probably want to edit it for your own use of the character.
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