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FPSC Classic Product Chat / How does lipsync actually work?

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Chop Suye
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Joined: 17th May 2010
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Posted: 19th Jul 2010 19:32
Title says it pretty much, Downloaded 1.17 beta 5 and it contains lip sync, Tryed to convert waw sound to lip sync but the converter just gives error. And how i make character talk to player? Thanks!
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 19th Jul 2010 20:00 Edited at: 19th Jul 2010 20:03
OK, I finally was able to make the custom lipsync file with a custom audio file. I had to get the SDK from microsoft at:

http://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4CF00B7B3/SpeechSDK51.exe

No spaces in the wav file name to work also.

Here is a link to Veoh to see it.

http://www.veoh.com/browse/videos/category/entertainment/watch/v202553684StEYQJc

Thanks Flatlander for the instructions on page 57 of this post.

Here is the post link:
http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21&p=56

Also no spaces in the wav file title name.

Nothing but coffee in my veins
Chop Suye
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Posted: 19th Jul 2010 21:00
Okay but how i make character to talk? I quess the "greeting" script but whats next?
Chop Suye
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Posted: 19th Jul 2010 21:10
And how sdk works?!
Chop Suye
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Joined: 17th May 2010
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Posted: 19th Jul 2010 21:46
Okay i got it, I used Convert thing in darkvoices, It says it has completed my waw files but i cant see lip sync files!!!Please help!
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 20th Jul 2010 11:09 Edited at: 20th Jul 2010 11:12
This only works for the talker characters, unless you edit the animations in your own characters. No spaces in the wav file name.
8bit mono 44kHz wav file. (look at the spec in the ones supplied). Tricky but it works.

Proceedure From Flatlander: (this works)
I figured out how to convert. I'm not sure what you were doing but this is what I did:

1. Locate this folder - files/audiobank/darkvoices. This has a converter app in it called ConvertAllWAVFiles.exe

2. Now place all of your wav files you wish to convert to lipsync files inside this folder.

3. Execute the convert app.

4. All of the wave files will now have an associated lipsync file for it.

5. Place the wav files along with the lipsync files wherever you want to access them.

6. Now open up your talking characters fpe file. You will see the following.

+ Code Snippet
;ai
aiinit = appear1.fpi
aimain = behaviours\greet player.fpi
aidestroy = destroy\fadecorpse.fpi
soundset = male
soundset1 = RPG_Mod\audio\demo6\canihelpu.wav


7. Point soundset1 to the talking wav file you wish to use.

8. Use the fpi file that is in scriptbank/behaviours folder. This is just a generic (template) fpi for talking characters. You will probably want to edit it for your own use of the character.

Nothing but coffee in my veins

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