Regarding the mario game:
I solved the jumping by simply glueing mario on the ground he walks on. Also the jumping physics and animations where altered.
Wrote my own simple moving objects collision routine which dosen´t skip random objects anymore.
I have also finished cleaning up my sourcecode, it is much easier to add new routines to the editor / game now.
Things I plan to implement:
-Yoshy (I think i gonna use some auto aim for his tongue in an limited area when eating)
-larger Blocks wich are scaleable in the editor
(instead of putting 9 single blocks together you can draw
one customized box that looks just like those 9 blocks would.
Only to work for non breakable boxes)
-dynamic plattforms (moving, falling when Mario stands on etc.)
-the block that makes mario running up walls
-way more enemys(i.e. football koopas, Lakitu, Shy Guys)
-Feather / Cape Mario (sure it will be hard to write the cape effects properly, I only took a short glimpse at the waving flag demo yet)
-underground stages, castle stages (just need some new textures for that)
-Power Switches with customizable events (coins to blocks, adding blocks, changing ground height etc..)
-the transportable spring
-some special stages
-one world map
Here is a new video which shows off some short block action (-;
http://www.youtube.com/watch?v=4QA_9_y0shI