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FPSC Classic Product Chat / FPSC X10 and FPSC X9 -which is the best commercially viable game creator

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SOLO DESIGN
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Posted: 21st Jul 2010 13:21
Hi,
Before I start this topic I would like it be known this is NOT an X10 vs X9 software argument!

OK what this topic is for is to discuss the commercial value of games created by both systems.

Having used X10 - it has some great effects and looks very good but does a commercial game created with X10 hit a smaller audience than x9?

Having used X9 - It has some good planned effects and changes in the migration but would a commercial game created with X9 hit a larger audience than x10?


If you think about the above regarding a 2-3 year Dev plan for a game what is your thoughts?

Thanks
da2020
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Posted: 21st Jul 2010 13:38
x9 will hit more audience rather than x10 since majority of people have windows xp which x10 is not compatible with.
Marc Steene
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Posted: 21st Jul 2010 13:50
X9, definitley.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SOLO DESIGN
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Posted: 21st Jul 2010 13:52
da2020 you are correct for now in 2010, but after a 2 year dev plan (approx time to create a commercial title) of a game - lets say late 2012/2013 - would XP be the governing system used and at that projected time using very old x9 tech??

food for thought.......
Marc Steene
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Posted: 21st Jul 2010 14:09 Edited at: 21st Jul 2010 14:10
Forget X10, it was a failed project, which is why Lee is no longer supporting it and solely focussing on X9 instead. Aside from the great updates it's about to receive (which give most of X10s features if not more), X9 games tend to run faster than X10 games and let's not forget the awesome mods available which expand the engine's gameplay features. And then there's the fact that a large number of people still cannot play X10 games thus reducing your game's audience. Both are commercially viable, of course, however if you want your game to be even slightly successful in the extremely competitive market that is the video game market, then having fancy graphics without great gameplay will get you nowhere fast.

Stick with X9, if you're going to be putting to 2-3 years of work into this project it's best to make sure you use an engine which the creator's actually support.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SOLO DESIGN
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Posted: 21st Jul 2010 14:21
Marc -thanks very good points raised.

Anyone from the X10 camp, have any thoughts?
Red Eye
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Posted: 21st Jul 2010 16:06
Neither.

Le Shorte
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Posted: 21st Jul 2010 20:03
To be quite honest, they're the same. You'll never be able to create a really good game with FPSC. It's just not possible. The engine can't handle too much. Sure, you could with DBPro, but never with FPSC. Maybe it'll sell, but will it actually be as intense and good as Half-Life, for example? No. Never.

To anyone who lives in England: I liked London when I went two weeks ago.
Nbt
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Posted: 22nd Jul 2010 00:14
Why oh why oh why to be insist on comparing FPSC with AAA studio's ??

SOLO never asked which one will make the next Valve masterpiece

All that was asked was which is the most viable choice to make a commercial game and if you sell 1 copy of your game it is commercial.

As to the question, I really cannot comment as I have never used x10 sorry

outlaw241
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Posted: 22nd Jul 2010 04:16
lol truth? neither

Windows 7 AMD 4X Phenom II 925 2.80GHz 4GB RAM Gforce GTS 250 1GB REV.1 Maxtor 1 TB Western Digital 250GB
anayar
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Posted: 22nd Jul 2010 04:54
X9 will definately hit a larger audience. I have Vista (I know), which I run X9 on and FPSC games run fine. My neighbour has Windows 7, and X9 games run fine if not better on it.

Cheers,
Anayar


For KeithC
Le Shorte
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Posted: 22nd Jul 2010 07:02
Quote: "Why oh why oh why to be insist on comparing FPSC with AAA studio's ??"

Because he asked which FPSC would be more viable to sell a commercial game to. Your FPSC game will never be good enough to be considered commercially viable. If you release a game with an x9 and x10 version, they'll sell the same: zero copies more than likely.

To anyone who lives in England: I liked London when I went two weeks ago.
Nbt
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Posted: 22nd Jul 2010 12:06
(please don't take this personally, or think I'm having a go at you)

I'm at a total loss here, as I can't really see any reason why your here to be honest?? You clearly have zero faith in the product this forum is for.

I could fully understand if you (and quite a few others on this forums) stated the simple fact, that we are not going to make the next top selling title. Yet to say we have zero chance whatsoever to make a commercial product is a little short sighted (in my personal opinion)

Not everybody out there requires jaw dropping gfx and effects to enjoy a game. You only have to look at sales of stuff re-launched games like Duke Nukem 3D, Doom etc on XBLA to see people are still happy to play games for gameplay.

Yes if you just buy FPSC and make a game with it, you may have problems getting a viable product. Yet if you put the effort into the scripting side and a little money/work into new media etc, I (personally) believe you can make a viable product.

Once again this was not aimed entirely at you, or in anyway a personal attack on yourself and your views, just an observation in general.

da2020
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Posted: 22nd Jul 2010 12:16 Edited at: 22nd Jul 2010 13:40
remember that the limit is with the developer not in the engine I knew FPSC is such a weak program but the developer can push that limit you could mod the v117 source and the result will be awesomeness stop saying that game made with that engine won't sell because every game engine has a weakness you won't create the next half-life in the future but I'm sure you can make a better one if you work hard enough and customize the engine I knew FPSC could not handle some games but have originality! do not compare your game with all the AAA games out there try to just test your game and see if it fits your taste but if it doesn't then try to add more add something special the one that no games has.To all the games I played they are all so different they might be the same gender but they're very different to each other the levels the enemies and many more but I'm not saying not to inspire those games but you've to make your own specialty I know that no FPSC game developer had make it way to a commercial release but don't feel down with the engine customize it with dbpro,dark GDK or c++ to prevent something bad from happening but if you really don't think any FPSC can make itself to a commercial release then don't use the engine there are a lot more commercial engine out there.
The Master Dinasty
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Posted: 22nd Jul 2010 12:17
Quote: "da2020 you are correct for now in 2010, but after a 2 year dev plan (approx time to create a commercial title) of a game - lets say late 2012/2013 - would XP be the governing system used and at that projected time using very old x9 tech??"


Im giving it my two cents that Windows 7 is still out within two years reach, why are you planing such a long term plan? IF you have a team (Which i doubt.) I'd go UDK or tailor made engine...



-Massap2

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Kravenwolf
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Posted: 22nd Jul 2010 12:48
X9 seems like the better option at this time because of it's userbase. There's more support from TGC and the community, which means there are more mods that bring more features to work with, etc. I won't go into the Direct X9 vs Direct X10 issue because that was already addressed earlier, but as it stands now, it makes another valid point.

I wouldn't get sucked down into the muck with the others, and think that you can never make a commercial game with FPSC. That's simply not true, and with that mindset; we would certainly have less AAA titles to work with, let alone others.

The fact is, you're going to get what you put in. End of story. The engine is more than capable of producing a decent game; it has no problem supporting custom assets, characters, shaders, animations, weapons, weapon actions (with Project Blue), etc; and with your hands on the source, you can add just about feature you need into the engine to work with your game. The problem is (which is most likely the reason that many users feel the way they do about FPSC games going commercial), is that not many developers here have had the incentive in the past to dedicate that much effort towards a project. Slapping together GC store assets and stock media, admittingly isn't enough by comparison; but that's only becuase that's not using the same process as industry developers. So you can't expect to achieve the same results.

The bond1's, and Errant's, and Plystires of the community haven't come together yet to really demonstrate what can be done with the software. What I'm saying is (and as I always do when these threads come up); don't blame the engine for the developers' limitations.

In the end, it's really a glass half-empty/half-full experience. Those that see a hammer on the ground next to some lumber, will jump in, and start to build a house. Others, will walk past the hammer, and try to find a nailgun. But, in the end, the results will be the same, if both parties know how to build a house.

Kravenwolf

Metal Devil123
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Posted: 22nd Jul 2010 14:40
Quote: "You'll never be able to create a really good game with FPSC. It's just not possible"

You mean not possible for you, not some others. It's an indie game creator, not an AAA game creator. You can make good indie games, as it's supposed to allow you to make, not fully commercial AAA games, as it's not intented for that.
Quote: "you won't create the next half-life in the future "

In the near future! Who knows what lies ahead in "THE" future.

SOLO DESIGN
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Posted: 22nd Jul 2010 15:00
A good mixed bag of responses, thank you all for your input.

I woud go with the majority of what KRAVENWOLF said as this explanation made logical sense.

Regarding time frame, you would (small team) need to put in alot of time to create 100% custom media to fill a commercial title that plays for approx 8-10 hrs -single player.

But FPSC X9 or X10 will take the media!

Maybe this topic is a bit premature, until the migration for X9 is complete.............................maybe
Marc Steene
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Posted: 22nd Jul 2010 15:06
I think an 8-10 hour campaign for a shooter is a little too long, Halo 3 only had around 6 hours depending on the difficulty.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Metal Devil123
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Posted: 22nd Jul 2010 15:13
Quote: "I think an 8-10 hour campaign for a shooter is a little too long, Halo 3 only had around 6 hours depending on the difficulty."

Not necessary. It depends how good you can keep your audience interested. Half-Life 2 was much like a 10 hour game, if not more, but it didn't feel too long, 'cause it kept me interested in the game. But some games can be too long, not saying that. Left 4 Dead 2 has like 5 hours of gameplay, but it's good, the campaing are just teh right length, not too long, so that it would go impossible, nor too short to be too easy.

SOLO DESIGN
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Posted: 22nd Jul 2010 15:14
It was an approximation, but even 6 hours is a hell of a lot of custom media which would take a full team at least 18 mnths - 2 years to create and test even with their own tested engine.

The point I am making is to put in this much work for an end product, you have to be right from day one what system to use, otherwise you are just wasting valuable time and if you have a publisher will not hit precious deadlines.

The first step and choice is the hardest from then on development should flow forward....capeesh?


SikaSina Games
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Posted: 22nd Jul 2010 15:45
I will put it into a non-biased review here, since I've seen a number of posts which sound like they're trying to put X10 down:

I've used both FPS Creators, and personally, I feel that X10 is the best for really understanding what your level will look like since the textures in the editor are not reduced, unlike X9's which makes it harder to judge the overall outcome. From out of the box, X9 has the worst graphics, simply because it works with Pixel Shader 1 and 2, using weak shaders which have little effect. X10 on the other hand comes with parallax mapping, bump mapping and tons of other stuff where some can even be modified in the test game.

However, once you come to mods, X9 simply has the advantage over X10 as there are almost hundreds of X9 mods which will improve the gameplay and graphics etc. but X10's Mystic Mod seems the best compiled mod I've seen, with X9's Project Blue and a few others coming after it. Sure MM's still glitchy and rusted, but it's because the X10's source code was released not long ago, and it's a little harder to get grips with than X9's.

The AI in both FPSC X9 and X10 is ok, but does have a few parts that definitely need a tweak which can be easily edited via the FPIs. People saying that you can't create new AI scripts are nutjobs, since, for example, opening a door is AI, picking up a gun is AI, anything which is coded for the engine to execute is AI: Artificial Intelligence. Once you get to grips with scripting, you can create a new character AI for your game, but stick to the current ones, be it even if they're that terrible. Both versions now incorporate Dark AI so there has been a significant change in the AI. On the other hand, X9's Dark AI still doesn't live up to X10's one, with X10 having the character options displaying built-in variables for the AI's behaviour, such as "Faction (Friend, Neutral, Enemy)" and "Can Hear?". It is much better than going to the FPI and changing it for every single one.

Then it comes down to compatibility. Both version can not run on many integrated Graphics Cards (my friend has a 1GB dedicated Intel GPU which doesn't work with FPSC), so there is no clear winner there. X10, however, needs much higher specification than X9 simply because of the HARDWARE required to run DirectX 10. X9 is more toned down on HD detail and rests alongside Pixel Shaders 1, 2, Pre-3 (2.9) and 3.0. X10 works with only Pixels Shader 4.0, simply because X10 IS Pixel Shader 4.0. And, of course, X10 does not work on < XP, because it does not have the correct software and OS coding to support it. Hacks will install keyloggers and destroy the GPU's capability instead of improving it. X10 and 10.1 work with Windows Vista and 7, which are currently the standard Operating Systems now, so DirectX 10 is slowly becoming more and more popular in gaming and Art Design etc.

And the whole "X9 has more support" fanatic is completely biased too, X10 has a group of highly dedicated users willing to help. A few of them are: SikaSina Games (me), The Next, le shorte and Bigsnake. Of course, there are much more . We are basically the boffs of X10 and can help anyone with almost anything to do with X10.

Overall, both FPS Creators are spectacular Indie game development tools, but the decision is entirely up to you if you want super graphics or super performance and gameplay. So basically:

X10:
Gameplay: 6/10
Graphics: 8/10
AI: 7/10
Support: 7/10
Chance of redemption/revival: 8/10
Editor: 8/10
Overall: 44/60

X9:
Gameplay: 8/10
Graphics: 6/10
AI: 5/10
Support: 8/10
Chance of redemption/revival: 9/10
Editor: 7/10
Overall: 43/60

Of course, that was my outlook of the two engines, and as you can see, X10 won by 1 point, but both are basically as good as reach other, X10 is not a failure, I don't recall Lee saying he dropped X10, so it's a fluke.

Just my 2 penneth .

-SSG

Marc Steene
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Posted: 22nd Jul 2010 16:21 Edited at: 22nd Jul 2010 16:22
@SikaSina Games

I completely disagree with your reviews. I too have used both engines, and can say without a doubt that X9 is more commercially viable than X10. I'll take the lazy route (or the anti-Plystire route) and not post a 2,000 word essay explaining my reasons.

Quote: "X10 is not a failure, I don't recall Lee saying he dropped X10"


Quoted from Lee:

Quote: "We are not planning anything else for X10, as it stands on it's own as a game creator for DirectX 10 and Windows Vista. All new features moving forward will be through X9, with many of these features planned as a free update. X10 users will also be able to use their X10 serial codes to activate the free version of X9 so they can also enjoy the benefits of FPSC development moving forward...It is much better for a small team like us to focus on a single code base, and the current X9 V117 internal version is already superior to X10 in a number of ways including realistic talking characters, better DarkAI scripting, backwards compatible with PS 2.0 (for low-spec PC compatibility) and a gamut of new features from various enthusiast mods."



[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SikaSina Games
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Posted: 22nd Jul 2010 16:28 Edited at: 22nd Jul 2010 16:29
Ah, ok, so I missed that bit then. But it doesn't mean that X10 is dead, if it was, then would there be an X10 board? No. Would there be users who post up WIPs of their X10 games? No. Lol, this can be said for X9 too but X9 is the one which has been out the longest and therefore has better sales and reception than X10. Even if Lee's dropped X10, albeit there will still be users who still use the engine, and of course there will be help from other members too, along with the "FPSC-O Team" (thought I'd make up a name for us X10 helpers ) so it's not anywhere near dead, neither is it a failure.

-SSG

Marc Steene
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Posted: 22nd Jul 2010 16:35
Quote: "so it's not anywhere near dead, neither is it a failure."


I never said it was dead, but I did say it was a failure. Whether or not it is a failure is debatable, however, you know it hasn't been a startling success when the creator decids to drop support for the product.

Besides, this isn't about which engine is better, it's about which is more commercially viable e.g. which would sell better in the competitive gaming market. And I still stand by X9. If it wasn't for mods and the (huge) upcoming v1.17 update, I would probably have said X10 would be more commercially viable due to the nice shaders and DarkAI, but these are now implemented into X9 too.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SikaSina Games
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Posted: 22nd Jul 2010 16:40
Hmm, I guess so, as X9 would gain more sales as long as everything was above average. X10's Dark AI still has potential over X9's hence what I said in my first post, but then they both need tuning up to standards. And even be it if the shaders are getting better in X9, they won't perform as well and as good as X10. Although, it is easier to set segments and entities with custom shader than it is X10.

I would say I don't want to start a flame war, but I can't see how I can start a flame with you Marc . Perhaps, to some extent, X10 is a failure, but it still remains as a praised and great Game Design tool, the same with X9.

-SSG

Marc Steene
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Posted: 22nd Jul 2010 16:44
Quote: "X10's Dark AI still has potential over X9's"


Not true - both Hockeykid and Lee have stated that X9s DarkAI is a lot more powerful than X10s due to the introduction of several features such as AI Factions, and lots of other stuff an expert such as ErrantAI would have to explain as I've had almost 0 experience coding DarkAI.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SikaSina Games
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Posted: 22nd Jul 2010 16:45
I see then, I fail .

-SSG

Nbt
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Posted: 22nd Jul 2010 16:59
Quote: "X10 has a group of highly dedicated users willing to help. A few of them are: SikaSina Games (me), The Next, le shorte and Bigsnake."


I'm a little amazed you still included that member in your list after his post here, as he is hardly a supporter of any version of FPSC

On another note, I really do wish x9 users would quit putting x10 down, as a lot of people bought it in faith and the last thing they need is us all but telling them they wasted their money

x10 still has a lot going for it and it is us the x9 users that are playing catchup not the other way round.

SikaSina Games
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Posted: 22nd Jul 2010 17:05
Quote: "he is hardly a supporter of any version of FPSC "


Because he was stating the fact that you can't make the next Half-Life or Crysis with this tool. Please don't refer to him as "that member" too, it sounds demeaning towards him, he has done a lot to help users and the last thing le shorte wants is someone throwing him on the ground.

Moving to your second point, I agree as most X9 users haven't used X10 because their system can't run it, which immediately puts them in the spot that they think X10 is rubbish. Believe me, I can understand a person's attitude when they usually post . And yes, X9 is almost the bottom feeder as it is getting more and more features from X10, and X10 is not getting features from X9, making X9 sound obsolete when in the right case, it isn't.

-SSG

SOLO DESIGN
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Posted: 22nd Jul 2010 17:21
Hi all,
Again thank you for your posts, very split decision really I think.

I hope the migration upgrade for X9 is all that you hope it to be, as it looks to me that this is the deciding factor over the topic question.

Again there are no right or wrong answers only opinions..............................until we have the ALPHA tested facts regarding the migration from TLC of course.

It's good to talk!!!
Nomad Soul
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Posted: 22nd Jul 2010 19:28
There's a lot of talk that people in the X9 camp don't rate X10 because they haven't got the required spec but I would be amazed if a X10 user trying X9 V117 couldn't see it is orders of magnitude better.

For information, X9 isn't 'getting features from X10'. It is adding features originally seen in X10 but done significantly better.

The ragdoll system in X9 is based on the latest version of ODE physics engine and its immediately apparent just looking at the user videos.

X9 has a very flexible and customisable shader system compared with X10's one size fits all black box approach.

X9 has a highly scriptable Dark AI system introducing many new commands compared with X10's stock AI scripts. X9 Dark AI can follow waypoints which can only be done using neutral AI in X10 which can't fight.

X9 uses a full screen shader system which allows custom full screen shaders. We've already seen a host of these including motion blur, depth of field and cartoon not to mention the new ones COZ and Bond1 are working on. X10 has none of these.

X9 has airmod integrated in the official release allowing gun recoil, ironsights and other advanced gameplay features. This hasn't even been added in an X10 mod yet.

Look, I could continue like this for an hour but I like to think the people on this forum are intelligent enough to figure out how much better X9 is than X10 for themselves.

I would recommend anyone using either X9 or X10 gets the other version and finds out for themselves like I've done. Or save yourself $50 and take my word for it.

The reason I don't feel any guilt for highlighting this to X10 users is because Lee has committed to grandfathering those people to the new X9 so nobody is losing out.

If you want to develop your game in X10 and spend 2-3 years to find out if its successful go ahead. If you want to develop your game with a supported engine which many more people are delivering tools and enhancements for, get with the program and use X9.

Please let this be the end of the X9 / X10 flame wars. ITS OVER.

Nbt
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Posted: 23rd Jul 2010 03:02
@ SikaSina Games

Firstly it was never my intention to sound demeaning in anyway and only used "that member" to point out the user name in the quote from your post and nothing more was meant by the remark.

Quote: "SikaSina Games wrote: Because he was stating the fact that you can't make the next Half-Life or Crysis with this tool."


My reply was more aimed at this reply below, where le shorte categorically states that we have zero chance selling a game made with either x9 or x10. No mention of the next half-life or crysis was ever stated.

Quote: "le shorte wrote: Your FPSC game will never be good enough to be considered commercially viable. If you release a game with an x9 and x10 version, they'll sell the same: zero copies more than likely."


I myself have already stated my doubts we will ever make the next Valve masterpiece, but to state zero chance of selling a game made with any FPSC is not what I would expect from a strong supporter of any version is all.

Once again there is no intentional personal attack on any member of this board, just a statement of facts drawn from this topic and my own personal views on them

SikaSina Games
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Posted: 23rd Jul 2010 20:37
Ok sorry, I took your post a little too strongly then lol no hard feelings. Of course, it depends ion how good the game is graphically and other stuff. I guess le shorte was a little heavy on saying that, but that does seem like the overall approach to FPS Creator now, which is wrong.

-SSG

Le Shorte
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Posted: 24th Jul 2010 00:35
Quote: "
I'm at a total loss here, as I can't really see any reason why your here to be honest?? You clearly have zero faith in the product this forum is for.

I could fully understand if you (and quite a few others on this forums) stated the simple fact, that we are not going to make the next top selling title. Yet to say we have zero chance whatsoever to make a commercial product is a little short sighted (in my personal opinion)"

I never said you have zero chance to make a commercial product. I said you won't sell many copies- if any at all.

Quote: "
I'm a little amazed you still included that member in your list after his post here, as he is hardly a supporter of any version of FPSC "

Where in the world do you get that I don't support it? I said you probably won't be able to sell many copies. I fully support FPSC. I'm just stating facts.

Quote: "Please don't refer to him as "that member" too, it sounds demeaning towards him, he has done a lot to help users and the last thing le shorte wants is someone throwing him on the ground."

Thanks SSG.

To anyone who lives in England: I liked London when I went two weeks ago.
OutdoorGamer
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Posted: 24th Jul 2010 00:54
Guys. This is getting a bit out of hand. I would ask for a mod to just lock this. I think we have answered the users question. Now it is simply a flame war.

signatures are dumb.....
idk why....
WWIV Studios
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Posted: 24th Jul 2010 01:03
X10:
Gameplay: 6/10
Graphics: 9/10
AI: 7/10
Support: 3/10
Editor: 6/10
Overall: 32/50

X9:
Gameplay: 9/10
Graphics: 6/10
AI: 4/10
Support: 8/10
Editor: 7/10
Overall: 35/50

X9 1.17:
Gameplay:10/10
Graphics:8/10
AI:8/10
Support:10/10
Editor:9/10
Overall:45/50

^ and its still a beta

Le Shorte
17
Years of Service
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 24th Jul 2010 01:10
Quote: "Now it is simply a flame war."

Not quite a flame war. I'm justifying my post.

To anyone who lives in England: I liked London when I went two weeks ago.
Nilloc
16
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Joined: 14th Nov 2009
Location:
Posted: 24th Jul 2010 02:12
Get X10 then you can gte X9 for free when 117 is released then decide your self

SikaSina Games
18
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 24th Jul 2010 21:41
Quote: "Support: 3/10"


Take a look on the X10 board, and see if there's no-one helping each other, then tell me if your score is correct.

Quote: "Editor: 6/10"


The BETA's Editor is as glitchy as Hell, X10's one is smoother and you cna actually see what the textures actually are...

-SSG

Monkey Mja
16
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Joined: 8th Apr 2010
Location:
Posted: 24th Jul 2010 21:56
SikaSika, if there was noone helping each other, it would be a zero.

And thats because it's a beta. Do you know what that means? It means it's going to be as glitchy as hell and if it wasn't, it wouldn't be a beta, would it?

- Monkey
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 24th Jul 2010 23:17
Not too sure I can agree with the score for 1.17 beta to be honest (I cannot comment on the x10 one, as I do not own it) right now it hits the 32bit mem cap pretty fast, which limits scope for maps/levels a lot more than 1.16.

The more of the new goodies we use the smaller/emptier our maps have to be right now (from what I have seen). So right now the beta is hardly worth 45/50 in my opinion.

Lets wait til it's bug free and works right :p

Bond1 - "I see this and think of a beach"
Soviet176
16
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 24th Jul 2010 23:26
I agree 100% with SikaSina Games.

Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 24th Jul 2010 23:34 Edited at: 24th Jul 2010 23:34
Quote: "I agree 100% with SikaSina Games."


Well you would do considering you seem to be an avid X10 fan...


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SikaSina Games
18
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 25th Jul 2010 00:35
Quote: "And thats because it's a beta. Do you know what that means? It means it's going to be as glitchy as hell and if it wasn't, it wouldn't be a beta, would it?"


Sounded very assertive and arrogant to me . What I mean is that the editor interface is the same as the previous version, yet more buggy be it even a beta. Plus the fact too that I can't get rid of the square lightmaps when even setting the quality to 150 or the size to 4096...

Quote: "Well you would do considering you seem to be an avid X10 fan... "


I never wanted to be biased to one faction of FPSC, but of course, it all depends on what we want; X9 offer stability and reliability whilst X10 offers great graphics and extensive real-time effects editing (water, refraction, bloom etc.). They both have their strengths and weaknesses (for the pointlessly 3rd time) but I prefer X10 over X9 because it seems more stable in my view due to the look and feel of the game.

How about we cut the crap and just say that they are both better? If you want to save money, quit squabbling and buy X10 to get X9 for free. Or if you're really that bloody tight-minded, get X9 and never try X10 yet act like a prat by criticising it just because it doesn't have enough mods or there aren't a lot of WIPs or showcases made with X10, I don't care what anyone says, it all comes down to the user's approach, and dependant on what they want to make, one of the engines will do them well.

Happy now? Can all this crap stop now? Thank you, I don't want to hear any more arguments about the two. End of.

This wasn't aimed completely at you Marc, it was mostly the others mimicking X10 and bringing it down, along with the fanboyism of X9.

Perhaps a mod can lock this then since it'll only get worse.

-SSG

Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 25th Jul 2010 00:36
Quote: "This wasn't aimed completely at you Marc"


My comment wasn't aimed at you either


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SikaSina Games
18
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 25th Jul 2010 00:40
Then it's settled lol.

-SSG

rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 25th Jul 2010 01:48
To cut to the chase, without going into all the usual comparing with other game engines, saying FPSC will never create a commercially viable game is completely wrong, a few games have already been released and without actual figures no one around here can say one or the other whether they sold more than a 'few' copies.
Both x10 and x9 are in my opinion capable of producing commercial games, the question is are the developers really up to it, are you willing to put in the work and cope with the learning curve, are your talents for all the disciplines concerned going to match up, anyone who thinks its easy to create a stand out game with superb level design, great gameplay, and tight looking media that ties it all together is kidding themselves, its hard work and even for the pro's its not easy, the better you get the harder it gets as you find yourself raising the bar all the time, as FPSC moves on so should evryone here but tbh I think with the migration a lot more work has just been thrown your way and some new folks to the product will start to say "I thought it could create a game out of the box?" you lucky people dont know when you have a head start so its time to start getting your heads down and prove the doubters wrong.
I simply believe its possible.
SikaSina Games
18
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 25th Jul 2010 02:33
Kudos to you rolfy a simple, short way of what I was partially trying to say .

-SSG

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