Hi All
Here's a bit of fun code, that will help you Balance The time in your busy day coding.
rem Balance Time demo
rem by HowDo
rem with thanks to Mento and ChipOne who got the clock ticking and Wastisname for getting the balance level.
sync on : sync rate 20: draw to back
set text font "arial" : set text size 12
set text to bold
set text opaque
rem makes a bitmap to change to
create bitmap 1,640,480
rem puts the time into varable the_time$
the_time$=get time$()
rem put time() into intsecondtimer
intsecondtimer=timer()
rem puts us in bitmap 0
a=0 : b=0 :c=0
set current bitmap 0
updatesecondsimage(get time$(),roll#,height#)
a=480
b=480
roll#=340
speed# = 0.0
do
cls
if keystate(30)=1 then a=a-1
if keystate(44)=1 then a=a+1
if keystate(40)=1 then b=b-1
if keystate(53)=1 then b=b+1
if a<0 then a=0
if a>480 then a=480
if b<0 then b=0
if b>480 then b=480
line 0,a,640,b
rem 680.0 here is screen width in pixels (I think)
frac# = roll#/640.0
height# = frac#*b + (1.0 - frac#)*a
if height#<a or height#>b then speed# = speed# - (a-b)*00000.1
if height#>a or height#<b then speed# = speed# + (b-a)*00000.1
roll# = roll# + speed#
rem make sure circle doesn't leave screen
if speed#<0 and roll#<20 then speed# = 0.0: roll# = 20
if speed#>0 and roll#>620 then speed# = 0.0: roll# = 620
if timer()>(intsecondtimer+1000)
rem if it is jump to function with value get Time$()
updatesecondsimage(get time$(),roll#,height#)
rem return from function and give intsecondtimer new timer() to check.
intsecondtimer=timer()
endif
rem circle roll#,height# - 20,20
sprite 1,roll#-text width(the_time$),height#-10,1
sync
loop
function updatesecondsimage(the_time$,roll#,height#)
rem change to bitmap 1
set current bitmap 1
rem set text color randomly
ink RGB(255,255,255),0
rem put the text on the screen
text 0,0,the_time$+" "
rem grab the text
get image 1,0,0,text width(the_time$)+150,text height(the_time$),1
rem switch back to main screen
set current bitmap 0
rem put sprite randomly on the screen
sprite 1,roll#-text width(the_time$),height#-10,1
rem as below
endfunction a
if anyone can make it more relistic in Balance code post and update.
cheers.