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FPSC Classic Product Chat / Spawning with 2 guns in multiplayer

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Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 21st Jul 2010 18:00 Edited at: 21st Jul 2010 18:06
Is it possible to have your character spawn with two guns in multiplayer. I have a "class based" system for my game but with putting a secondary weapon in front of the player's spawn it messes up the balance of the classes because an opponent can go and steal anyones secondart weapon. I havent tried it yet but would adding another "hasweapon" in the character fpi work. If anyone else knows a way or has an idea please help

Edit- ok adding another "has weapon" doesnt work, and oddly enough its uses the second "has weapon" that i put under the first one

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
Monkey Mja
16
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Joined: 8th Apr 2010
Location:
Posted: 21st Jul 2010 19:25
Easy. Put it under the players start point, so when he spawns, it'll be picked up by him.

- Monkey
PW Productions
17
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 21st Jul 2010 22:01
Quote: "Easy. Put it under the players start point, so when he spawns, it'll be picked up by him."


He doesn't want that because the opponent can steal the gun.

Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 21st Jul 2010 23:33
Quote: "
He doesn't want that because the opponent can steal the gun.
"

Not if the gun won't respawn

To anyone who lives in England: I liked London when I went two weeks ago.
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 22nd Jul 2010 01:07
yea but then when u die u have no seconday weapon on respawn

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 22nd Jul 2010 01:34
Good point...

Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 22nd Jul 2010 02:14
i just bought fpsc a few weeks ago as well soi cant try to script something either.....the first script i tried wound up being an enemy squatting as if he were on the bowl shooting non stop at me....if i had meant for it to turn out like that it would have been pretty funny, but i didnt....actually i guess it was still pretty funny

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
SH4773R
16
Years of Service
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 23rd Jul 2010 03:32
i would stick simple for now if your a beginner learn all u can first, plus (no offence to lee) FPSC's muiltiplayer really sucks.

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
AngelTheKiller
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 17th Feb 2010
Location: In your house
Posted: 23rd Jul 2010 11:57
just make a small room that you start in and then have to drop out the room to start playing like _____
you here: >l_ l
l l
Drop>>> l l
______l l_____
[ ]
and the best part,Sooting!>>>[ ]
[______________]
Its the easyer way but dont make it big only make it one room higher then the room where the shooting starts .

Angel fpstube.webs.com check it out today and sign up!
AngelTheKiller
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 17th Feb 2010
Location: In your house
Posted: 23rd Jul 2010 11:59
make a room one higher and the player have to drop down to kill and can never go back up there till he dies

Angel fpstube.webs.com check it out today and sign up!

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