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FPSC Classic Models and Media / 3ds max Textures

Author
Message
Joshdog
16
Years of Service
User Offline
Joined: 8th Jun 2010
Location:
Posted: 22nd Jul 2010 19:37
How do I get my texture to wrap around my entity correctly
this is what i have as a texture...

[img]http://www.facebook.com/album.php?aid=9970&id=100001107975227&saved#!/photo.php?pid=120182&id=100001107975227[/img]

and this is what comes out



so using 3ds max how can i make this texture wrap right ingame
any help will be nice, tuts ect.

thanks
henry ham
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 22nd Jul 2010 21:19
i cant see your screenies but im guessing you will need to uv map your model

cheers henry

Reality Forgotten
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 23rd Jul 2010 20:16
Hopefully you saved the UVW template for this model. Now you need to select the model and then load the UVW template to the model and then apply the texture map via the material editor.
raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 24th Jul 2010 04:20
Joshdog,
What version of max are you using?
The Nerevar
16
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 27th Jul 2010 15:54 Edited at: 27th Jul 2010 15:54
if you are texturing I prefer, UVmapper classic (free)

I'd have to say........ The Game Creators can make dreams come true.

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