Hi, keeping this post as short as I can..
1)I Edit a model (lara croft test object from net, personal use only) in 3Ds max and apply the various texture maps to body parts via the material editor. I then export selected as .X file with settings as follows

please see attached PDF:max export settings).
2) I then import the .X model in to UU3D pro. unwrapping it etc,save my uv maps, import them into image editor, fill in my maps and export back to UU3dPro and attatch my editited maps.
3) Now Im stuck! I am trying to import the mesh (.x) in to fps creator by putting it (and Uv maps from uu3D) in the user folder in entity bank, but it does not show up when I open FPSC entity
browser! I have tried entity workshop but cant attach multiple Uv maps to the single model with its limited texturing options!
All I want is to be able to create a model in 3Ds max, import/export with UU3D pro, export my final output from UU3D pro directly in to FPSC!! Please help ? Thank you