Right, I'm going to do you a favour and give you some brief advice based on my years of FPSC (however you don't have to take it).
Firstly, I would do yourself a favour in investing some valuable time in learning how to use FPSC to the full before starting another WIP thread; and also start your project again. The reason I'm saying this is because gone are the days of 'old skool' FPSC where you could post a sub-par gamne on these boards and people would actually be interested. The standard on these boards regarding projects is now exetremely high due to developers learning to use FPSC and utilize custom media for perhaps a year at the least. If your game doesn't cut the mustard, then people just won't be interested. They don't want to look at stock media rooms and basic level design, they want to see something
new.
Secondly, get this publishing dream out of your head. There are some great developers on these boards, who have invested years of effort into
truly great projects, and even they stay clear of the publishing route. So essentially, what your doing with stock media and jumbled level design gives you a sub zero chance of publishing a
great game at the moment. I suggest you go back to the drawing board, spend some months learning how to texture, model, lightmap and make shaders etc, and
then come back and amaze us.
This post was meant to be harsh considering if someone didn't tell you now, then you would go through the fuss etc of publishing only to produce a product at the end that sells worse than a dose of the plague.
CoZ
-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer