Welcome to the forums, rockymon.
Quote: "I am wanting to make a 3D pokemon MMO that is alot like DDO."
Probably not the best idea. Pokemon is a trademark, and any intent to sell your Pokemon MMO would most likely result in a lawsuit. In some cases, there doesn't even have to be an intent to sell for a lawsuit to be filed.
Quote: "I need to know of a 3D moddeler program that will be able to hold alot of players and will allow you to add coding and scripting to it without a huge fuss."
A
modeling program is what is used to create the 3D assets for your game (trees, cars, crates, characters, and so on). An
engine is what is used to 'hold a lot of players', so to speak. They are two different things (with the exception of Blender, which is both; because it is just as awesome as Old Spice Guy

).
Quote: "could someone direct me to a forum on where I could try and recruit people to help and such."
The best advice (and quote) that I would be able to give you from where you seem to be standing now is
dream big, start small. An MMO isn't an easy feat for professional developers, let alone newcomers that don't know the difference between a modeling program and a game engine (no offense at all intended); unless you actually were asking if there was a modeling program that was also an engine, in which case, I would like to point back at Blender.
Again, start small. It's great that you have big goals, and in this industry, it's also a great advantage that you have big ideas. But, you would have better success recruiting a team if you were able to bring something to the table; ie, learn how to model or animate, or learn how to program, and so on. Try working on some smaller projects beforhand. Maybe download the free version of FPS Creator so you can get a nice idea of exactly how much work needs to go into, even a simple FPS game. Good luck
Kravenwolf