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3 Dimensional Chat / 3D MMO Help Please

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rockeymon
15
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Joined: 23rd Jul 2010
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Posted: 24th Jul 2010 02:53
Look I am a complete n00b (here me out mods before you lock please) when it comes to making a game and I found someone who recomended this a good place for something like that. I am wanting to make a 3D pokemon MMO that is alot like DDO. I am working on story and alot of the functions (off computer) and coming up with the ideas. I have no clue what I will need to make it and so I acme here to ask and find out.
I need to know of a 3D moddeler program(again here me out please) that will be able to hold alot of players and will allow you to add coding and scripting to it without a huge fuss.

Also besides this could someone direct me to a forum on where I could try and recruit people to help and such.

Programing Status: Complete n00b
Link102
21
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 24th Jul 2010 04:06 Edited at: 24th Jul 2010 04:07
To answer your question: NO!

And don't ever think of making an MMO at this stage again.
If you want to make games that's fine, but not MMO games.

Kravenwolf
17
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Jul 2010 08:14 Edited at: 24th Jul 2010 08:18
Welcome to the forums, rockymon.

Quote: "I am wanting to make a 3D pokemon MMO that is alot like DDO."


Probably not the best idea. Pokemon is a trademark, and any intent to sell your Pokemon MMO would most likely result in a lawsuit. In some cases, there doesn't even have to be an intent to sell for a lawsuit to be filed.

Quote: "I need to know of a 3D moddeler program that will be able to hold alot of players and will allow you to add coding and scripting to it without a huge fuss."


A modeling program is what is used to create the 3D assets for your game (trees, cars, crates, characters, and so on). An engine is what is used to 'hold a lot of players', so to speak. They are two different things (with the exception of Blender, which is both; because it is just as awesome as Old Spice Guy ).

Quote: "could someone direct me to a forum on where I could try and recruit people to help and such."


The best advice (and quote) that I would be able to give you from where you seem to be standing now is dream big, start small. An MMO isn't an easy feat for professional developers, let alone newcomers that don't know the difference between a modeling program and a game engine (no offense at all intended); unless you actually were asking if there was a modeling program that was also an engine, in which case, I would like to point back at Blender.

Again, start small. It's great that you have big goals, and in this industry, it's also a great advantage that you have big ideas. But, you would have better success recruiting a team if you were able to bring something to the table; ie, learn how to model or animate, or learn how to program, and so on. Try working on some smaller projects beforhand. Maybe download the free version of FPS Creator so you can get a nice idea of exactly how much work needs to go into, even a simple FPS game. Good luck

Kravenwolf

mike5424
17
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Posted: 24th Jul 2010 10:06
Quote: "An engine is what is used to 'hold a lot of players'"

Actually, The server will hold the players

I'd say download a good engine. DarkBasicPro is a good start. Unity 3D is good too but harder than DBP.

---
Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 24th Jul 2010 13:04
mike, Kraven was keeping it simple so that its easier for him to understand, as he has no experience. What he means by hold the players is an engine, which manages all of the mechanics.

lazerus
18
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Posted: 24th Jul 2010 17:32 Edited at: 24th Jul 2010 17:32
An here i was expecting fireworks ^__^

Sorry but this forum has a banner that says it all,

Quote: "The birth and death place of all Mmorpg"


rockeymon
15
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Joined: 23rd Jul 2010
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Posted: 24th Jul 2010 19:14
Well I was wanting to know what it would take to make one. I was planning on recruiting a team and writing the story and as it go's along learning how to program so that i would actually be of some help to the development.

Kraven@ Thank you I will definatly look into using blender as what the game is made in.

To everyone else@ this is not the birth and death of a MMO idea I am going to go through the trouble of making it.

Also this will not be a P2P game it will be a free game.

Programing Status: Complete n00b
Quik
17
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 25th Jul 2010 04:17
what i would like to say is first of: if you are to recruit a team your chanses will improve by a million if you can show some work, and that you are serious, secondly i would say an MMO isnt something you just make, i mean an MMO is probably the hardest kind of game to make. which means it would just be plain stupid to try out in this stage, and thirdly you are aware that thid will most likely be a 2-4years development (depending on the skills on you are your teams, and the complexity of the game)? also here is where i would go to recruit people:
Www.moddb.com

best indie/mod "database"/forum/community there is =)

ill also be so kind and say Good luck


[Q]uik, Quiker than most
Azunaki
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Joined: 11th Feb 2009
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Posted: 25th Jul 2010 10:41
while i suppose making an mmo will be an interesting learning experience for you you may want to shy away from direct pokemon trademarks. as even if you plan to make a free to play it has to remain as something that is connected not to not based in the direct pokemon world if you do that your chances are much higher not to get a cease and desist order.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Slayer
22
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Joined: 15th Nov 2003
Location: CA
Posted: 25th Jul 2010 13:14
I dont see why a MMO game world be so hard to make, the only thing I think would be hard is the understanding of online/net(what ever the hell) programing. Everything else would be simple. Why not just make a online FPS, start there if you find MMO poke the man to be so hard.

I dont know how to spell
Azunaki
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Posted: 26th Jul 2010 07:49
you realize that an mmo is meant to be playable for 100s of hours. your trying to maximize the users on the game. in order to do that you need more content the more play time you can advertise the better. a completely free mmo is a retarded idea. for one reason the server. it costs money to run. now you could host the server yourself but it still wouldn't be cheap. and hosting the server yourself means that the computer you use couldn't be effectively used for anything else. if you turn that computer off the game is no longer playable. additionally you have to think whats an mmo needs. well it needs the player progression. if you aim for the runescape approach to an mmo. the mmo would be easier to make, but you would need the quests to cover the world. also you need to think about the entire world story you need a large expansive story to cover the whole world other wise things may not make sense in areas and ultimately leave anyone willing to play your game wondering why this happened or why i had to do that quest.

an mmo has so many different things involved that for a small team with no mmo experience is more something to learn and never finish then to actually expect to finish.

it is always far better idea to work on a single player game create that create a world through that game. then from that game expand on it. forge your world out. once everything is created redesign it rethink. take that rethink and place it into you new game your new idea. make that one into an mmo and all the world is made. along with the revenue from your first game to cover the server and any other fees.

my suggestion to you rockymoon make a single player game based around pokemon. and using that game create your world. the world your players are going to use and sign into. create the map the towns think the areas out. think the bad guys out. think the good guys out. think why the good guys are good. what the good guys want. why the bad guys are bad, what they are trying to achieve. think how the player got into the starting situation were he starts the game at. then build the mmo from there. once you have thought a strong distance into that you will be able to recruit a team but with no experience no one is going to jump on to your idea. because they may devote a lot of time into your idea and then you decide that it was to hard and give up. whether you do that, that is the conception in every ones mind of some one that has a small amount of experience in game developing.

alright well im gonna shut up now as ive already wrote 3 large paragraphs on this and fear im merely rambling on at this point.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)

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