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FPSC Classic Product Chat / v1.17 ragdoll?

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ploxiegens
16
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Joined: 12th Dec 2009
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Posted: 24th Jul 2010 16:05
hi i just downloaded fpsc v1.17, but i cant find ragdolls? i have the "throwragdoll" scripts, but when i use it in destroy their just act retarded... is there a thread with tutorials about v1.17? im sorrry if this is the wrong forum.

bad zombie!
TerrorNation
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Posted: 24th Jul 2010 16:06
Use 'ragdollcorpse.fpi' as their death script.
ploxiegens
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Posted: 24th Jul 2010 16:13
i dont have it, where to look?

bad zombie!
TerrorNation
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Posted: 24th Jul 2010 16:18
It should be in your scriptbank\destroy folder.
charger bandit
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Posted: 24th Jul 2010 16:20
In Beta 5,the script was not included,just add this to your destroy script: ,ragdoll


TerrorNation
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Posted: 24th Jul 2010 16:22
So your destroy script should look like this:
ploxiegens
16
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Posted: 24th Jul 2010 16:25
when i save it it says accees denied

bad zombie!
ploxiegens
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Posted: 24th Jul 2010 16:39
ok im admin on my laptop, and it says that i need to log in as admin but I AM ADMIN WESRGBSUEASdfgs.... "siiigh"

bad zombie!
ploxiegens
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Posted: 24th Jul 2010 16:51
ok now i got the script in script bank and stuff, now i need to shoot them 24324 times in the head before their dies, and when their do its just that normal animation where he falls back

bad zombie!
Ocho Geek
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Location: Manchester, UK
Posted: 24th Jul 2010 17:17 Edited at: 24th Jul 2010 17:18
It's a problem with the script, they only rag-doll after the death animation, I think people are trying to fix it but the script should stop enemies floating on stairs now

EDIT: To somebody clever, could you change the death animation in the main script?

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
charger bandit
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Posted: 24th Jul 2010 17:57
Does anyone know why FPSC crashes once the ragdoll starts on the Shroudling zombie?


ploxiegens
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Posted: 24th Jul 2010 18:01
wow.. thats weird... how did you get the ragdoll to work? or is here a tut somewhere

bad zombie!
charger bandit
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Posted: 24th Jul 2010 21:29
You just apply the ragdoll script to the character thats all. Try to shoot one when he is standing on the stairs


ploxiegens
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Posted: 24th Jul 2010 21:45
;Artificial Intelligence Script

;Header

desc = Activate ragdoll and leave as corpse

;Triggers

:state=0:state=1,suspend,coloff,ragdoll

;End of Script
this to the destroy part, right? doesent work and yes i used stairs

bad zombie!
Creative Bunch
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Posted: 24th Jul 2010 23:41
This might be stupid question but did you save it as an fpi or txt?
Kalinka
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Posted: 25th Jul 2010 02:20
double posts makes me angry...

.fpi of course

ploxiegens
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Posted: 25th Jul 2010 03:16
ok, it now works but how to make them ragdollizise(spelled?) and not just fall back and then go ragdoll

bad zombie!
Conjured Entertainment
AGK Developer
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Posted: 25th Jul 2010 05:16 Edited at: 25th Jul 2010 07:18
Change the knock down assignments to just two frames and it should go straight to ragdoll.

I haven't tried it yet though, but it should work.

I forget which ones they are but the impacts should do it...

11 impact front
14 impact back
17 impact left
20 impact right

61 weapon impact front
64 weapon impact back
67 weapon impact left
70 weapon impact right

The FPE assignments for stock characters for the front impacts are ...

anim11 = 0,19

...so changing that to

anim11 = 0,1

...should cause it to only do the first two frames of the knock down instead of the whole thing before going ragdoll, right?

If you decide to try it, then don't forget to delete the .dbo files for that character after editing its FPE. (save a backup copy of the FPE first)

I'm going to test it now...I'll be back

EDIT
Okay
I changed

anim11 = 0,1
anim14 = 40,41

and did the same for 61 and 64

I didn't change the side knockdowns though.
you can see their knees buckle on the front shots though so check out the last shot pile up... (see attached video)

With the knock down to two frames the destroy script could do a random call for a variation for the next 4 or 5 frames and guide the fall in different directions.
Then do the ragdoll.
That would complete the effect, just like doing a custom headshot.

I saw this technique mentioned in another thread, but I couldn't find it to give you guys a link.

   Conjured Entertainment

 WARNING: Intense Madness
Conjured Entertainment
AGK Developer
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Posted: 25th Jul 2010 09:03 Edited at: 25th Jul 2010 09:11
okay man, it's 2 am here and I'm still testing.

Check this one out for the variations... (see attached video)

I did the random thing, adding two frames to the two frames for the knockdown.
These additional two frames start the position for the ragdoll.



Now I need to tweak it more by doing a player distance check, so the close up shots would force a fall back, because that last shot didn't look right falling forward.

   Conjured Entertainment

 WARNING: Intense Madness
ploxiegens
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Posted: 25th Jul 2010 11:00 Edited at: 25th Jul 2010 17:15
thanks.. erm... im very sorry to be a noob but, the files should be "throwragdollback" scripts right? very sorry to be a noob, but im not the best scripter ^^

"edit" awsome it now works thanks, for all your help

bad zombie!
Pride
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Posted: 25th Jul 2010 23:14
Conjured, any chance you could share that random death pose script with us? This is all I need to be making games again.

Conjured Entertainment
AGK Developer
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Posted: 26th Jul 2010 03:50 Edited at: 26th Jul 2010 03:57
Quote: "Conjured, any chance you could share that random death pose script with us? This is all I need to be making games again."

Yeah, there is a chance...a very remote chance.

Just kidding Sure, I'll post it and how I added the animations to the FPE too.

Here is the customized destroy script, here in this
.


And the animations for the FPE are ...

anim92 = 205,206
anim93 = 260,261
anim94 = 323,324
anim95 = 351,352
anim96 = 518,519
anim97 = 565,566
anim98 = 690,691
anim99 = 928,929


...as you can see, I just chose two frames for each that are stock frames in various positions.

Don't forget to also change those knock down assignments as mentioned in the other posts above.

   Conjured Entertainment

 WARNING: Intense Madness
shoot me
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Posted: 26th Jul 2010 15:53
Just so everyone knows, to answer with saving the scripts rights issue. Just save a copy to your desktop then move it over to the scripts folder. This has something todo with windows rights in vista and win 7.....
Gibba gobba
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Posted: 9th Aug 2010 09:54
i wonder why that script wasnt included in the update. are they still perfecting ragdoll in 118? cuz its perfect in v1.00 in x10

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Zay
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Posted: 9th Aug 2010 12:10
Because then the ESRB rating would of been raised...

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2020vs
17
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Joined: 26th Apr 2009
Location: MN
Posted: 16th Aug 2010 19:41
can I get a straight up script that will use ragdolls for the characters? I used Conjured Entertainment Code snippet's fpi ragdoll script and my guys only die with 1 animation.

Ken
Nbt
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Posted: 16th Aug 2010 20:07
Use something like this to turn the ragdoll on

(I find moving the "suspend" to the end after "ragdoll" works better, as suspend disables the entity and maybe effects the ragdoll?)

That Guy John
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Posted: 17th Aug 2010 23:46
Thanks a lot Conjured, got my ragdoll working like yours. Very nice, but I am still trying to figure out how this guy http://www.youtube.com/watch?v=l4bXj8MLkjA got that ragdoll awesomeness to work!

Granted he is using x10, but I assume it is just the ragdoll and upping the weapon force (which I have done( that is letting him do this...

Anyone have a clue?

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