I have created a small test map in FPSC in the hope of using it in a 3PS DBP game.
With the camera quite low (too low!) I can see a useful portion of the level but when I move the camera up to the required height, the level is almost completely clipped.
I tried playing around with the values of SET STATIC UNIVERSE but every value I try results in invisible geometry.
I realise that the GameFX commands were written entirely for FPSC compatibility which is probably why I get the problems I do when I move the camera but if there is a way to fix it, I would very much appreciate the help.
Here you can see the two cases I am talking about. The only differences between the two images is the height of the camera.
Low camera:
Camera where I want it:
Thanks