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FPSC Classic Product Chat / Multiplayer static opponents

Author
Message
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 25th Jul 2010 19:36
Me and my friend just tried out a multiplayer map and the oppenents are static.(no animations just a stiff enemy fighting) Is this how the multiplayer is or is there a way to have the player animations work in multiplayer. Map was built on v1.15 with project blue.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 25th Jul 2010 19:44
You mean you and your friend are static, or that you added AI characters and they were static ??

As last I looked you could not have AI in MP, or most dynamic entities as such. Even things like doors are never perfect in MP.

Bond1 - "I see this and think of a beach"
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 25th Jul 2010 20:46 Edited at: 25th Jul 2010 21:54
Well i know the only dynamic entities in MP are charcters.I added AI characters and they had no animations...When i would see his character it wouldnt move if he teabagged or jumped,they just floated around. I'm pretty sure i saw a vid of a FPSC MP game where guys were teabagging. I know the problem with doors in multiplayer but im pretty sure ive seen footage of MP characters crouching and such in game. I put the characters in while in singleplayer before switching to multiplayer. If there is a map that has been made by some who isnt a noob(me)do u think we could play just to see what happens.

Edit: The problem isnt with our first person perspective... its a problem when vieing an enemy

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 26th Jul 2010 02:46 Edited at: 26th Jul 2010 02:46
You can't have AI characters in multiplayer, any characters placed in the map are used by real people/players who join the game only.

knxrb
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 26th Jul 2010 03:21
Yea but im wondering if the realpeople/players when viewd by me should be performing animations or just move around like its static. For example, when my friend came to attack me he wasnt running or anything...he was jrst stiff(static like).

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 26th Jul 2010 04:25
Hmm, when your friend moves his character, you should see the relevant animation being played.
Make sure that the character FPE files are intact and that they have the animation numbers set correctly.

knxrb
Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 26th Jul 2010 04:45
Hey thanks dude, i still had the animation numbers set for v.1.17 ragdolls.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 26th Jul 2010 05:00
No problem, glad it's fixed

knxrb

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