Quote: "Nobody should make the sequel. It won't be the same if Wetham doesn't do it."
True, but that doesn't nessasarily have to be a bad thing.
Quote: "It is hard for developers with two different ideas to create one game."
Quote: "What about, Kravenwolf, Bugsy and GJ , that would rock out BL2"
Unfortunately, I have to agree with Outdoorgamer. Or at least, I'm one of those that would be hard to bend. I'm the kind of guy that tears down several hours of work if one thing doesn't look right to me, and start all over again. So, if someone else's models don't seem to flow with the rest of the level, I would have to ask for a redo, or make some changes, which (if I were in their shoes) I wouldn't fancy. It wouldn't be the easiest thing in the world to work on a project with me. Plystire and me
tried to join forces in the past for the Christmas competition (before it was confirmed teams were not allowed); and we just couldn't come to an agreement as to what we wanted to do with the setting and environments.
In any case, two developers can also become a double-edged sword if you're not careful. If their 'tastes' and their talents are too far apart from each other, then you're going to see a mix and match style throughout the game that can really stand out and make it harder for the player to be brought into the environment. This, IMO, is also why many games in the WIP board seem so 'FPS Creator-ish'. The developers mix and match several different assets by various artists, so that uniform style isn't always there. I'm not saying this is always the case, because it does work in some cases; but again, it's just something to look out for.
I'm not sure what Wehtam's decision is going to be, because apparently, there are a handful of artists interested in the position.
Though, I suppose it would be a good time to mention beforehand (and possibly to make Wehtam's decision easier
) that I simply would not be able to make this game scrunched into the one level standard he requires. Tradition aside, The level concepts I've decided to work with will be too poly hungry to cram into one level. Taking into account full screen shaders, and both the enemy and friendly AI; even on a nice rig, one level would be pushing it.
I would rather spand the game across four or five levels, than have to wait another excruciating 15 minutes on the first loading screen to jump into the game. The unlockable mini-game I also have planned obviously would not be able to fit in the same level as the original map.
In any case, I think I should hold off on further development until Wehtam makes his decision. I was pretty anxious to get started on something sci-fi yesterday, that I already started on some of the 3D work for the first scene in the game; the troop carrier that carries you and your team to Titan; Saturn's
only colonized moon, to ......
[Screenshot attached]
Kravenwolf