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FPSC Classic Product Chat / while running an animation the entity seam to get hide

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veer
16
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Joined: 3rd Mar 2010
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Posted: 28th Jul 2010 16:04
an simple animation were an chair get drag to left when i turn to that side chair get hide ..when move back it show up when i get close it get hide again

Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 28th Jul 2010 16:15
That's because the engine clips any dynamic entities not on the screen (hides them). If your chair animates sliding to the left, though you are looking at the chair, if it's original position is not in view it will be clipped. A very annoying bug I must say :/


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
veer
16
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Joined: 3rd Mar 2010
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Posted: 28th Jul 2010 17:47
that make no sense....

then i have to work in one angle only

thank i thought scripting was a problem
veer
16
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Joined: 3rd Mar 2010
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Posted: 28th Jul 2010 17:56
well that also does'nt work out
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 28th Jul 2010 17:59
I don't think I explained this very well. I'll do my best using symbols.

o = CHAIR
X = Final Position
| = Screen Boundary

|X<------o| Chair is visible as original position (o) is still within the screen.

|X<------|o Chair is not visible as original position (o) is not in the screen boundaries, despite the fact it should still be visible due to moving left, but the engine doesn't take this into account.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
veer
16
Years of Service
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Joined: 3rd Mar 2010
Location:
Posted: 28th Jul 2010 20:17
ya i get the point .....

only i have to move in a direction were the original position is also come in to play

have to work in an great angle

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