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FPSC Classic Product Chat / multiplayer very limited, Why?

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lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 31st Jul 2010 04:05
why the multiplayer is so limited?
why do not you can adjust the player's health?
why one can not start with a weapon in the hands?
why you can not use bombs?
why do not you can use scripts to enhance online gaming?

and I have other ... someone can give me an answer and/or solution?
although it will be difficult to get an answer


Soviet176
16
Years of Service
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 31st Jul 2010 04:07
Lee has stated many times that MP was never really meant to do all that, and that he has no plans to make it better.

Maybe later he may, I am not sure. We are still trying to fix the "waiting to join" bug.

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 31st Jul 2010 04:13
maybe you could give some simple instructions how to modify any of these things, and everyone will think to work on it independently.

Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 31st Jul 2010 04:16 Edited at: 31st Jul 2010 04:17
Well to have your player start with a weapon, go to the characters fpe file, and put the weapon you want him to have in the "has weapon " line. Should look something like this

:identity details
strength = 100
ischaracter = 1
hasweapon = scifi\assaultrifle
isobjective = 0
cantakeweapon = 1

You will have to switch it but he will start with a gun.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 31st Jul 2010 13:58
Hmm lets see :

1.What soviet said.
2.I havent tried it,but I'm guessing changing the health value in the entity's fpe will do the trick.
3.You can indeed start with a weapon.Just place an entity like a Modern Day Swat character with a machine gun.Also you can change it by editing the .fpe file in the entitybank.
4.I have no idea honestly.
5.I can't be sure,but I'll take a wild guess and say scripting is easily manipulatable by the user.In other words everybody can change the scripts once they DL the game(unless it's encrypted).

Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 31st Jul 2010 14:21
1.why the multiplayer is so limited?
2.why do not you can adjust the player's health?
3.why one can not start with a weapon in the hands?
4.why you can not use bombs?
5.why do not you can use scripts to enhance online gaming?

1. Multiplayer is in practically the same state as it was in V1 of FPSC. Lee, for reasons unknown, decided to leave multiplayer be while progressing with the single player engine.

2. You can (at least in my version, 1.16). Right click a character and alter the health.

3. You can either edit the entity's fpe or place a gun under the spawn point.

4. Lee decided to remove flak from multiplayer due to issues with lag, which is why explosives will crash the game.

5. Since dynamic objects have been disabled, many scripting features are also disabled too.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
A r e n a s
18
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 31st Jul 2010 15:03
Multiplayer was a last minute addition to FPSC and is not what the focus of any of the updates recently has been about improving. I suggest you either mod or wait until features in FPSC are maxed out and they turn to multiplayer to add features.

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