Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Dust in FPSC levels?

Author
Message
SekoIdiootti
17
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 1st Aug 2010 01:23
Well, I thought, is it possible to have dust in a level?
I mean, like, floating dust that is in abandoned places, and it could be swiped and all...

I know I shouldn't be asking these things anymore, but... I just have to ask...

PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 1st Aug 2010 04:54
I could probably make a dust decal that faces the player. Maybe when you get near it it would move away real quick. I can do the texture, not the script. If anyone could do the script...


Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 1st Aug 2010 12:30
We'll see if it's possible with the particle system coming in 1.17.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 1st Aug 2010 14:36 Edited at: 1st Aug 2010 14:59
It is possible,just take moving fog (which you can see here: http://forum.thegamecreators.com/?m=forum_view&t=172285&b=24),change the texture to dust and flip it vertically.

Example:




Contact me in Skype,name- nejcplan
SekoIdiootti
17
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 1st Aug 2010 15:10
Ok, thanks for the responses.

I guess I'll wait for 1.17 then, since decals and fog and stuff would probably have more bugs with environments (at least I believe so).

Login to post a reply

Server time is: 2026-07-16 04:35:37
Your offset time is: 2026-07-16 04:35:37