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FPSC Classic Product Chat / Player Generation and Waypoints.

Author
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Jaderail
16
Years of Service
User Offline
Joined: 10th Jul 2010
Location:
Posted: 1st Aug 2010 06:14
I might have a small problem, it could be a bug report. I'm not sure.

I designed a small level so the player starts seeing the guards walking a waypoint. Left to right ect... The Characters start fine then they hang up and walk in place. The level makes no scence if it does not start this way. When the player moves the SHOOT FPI starts. Help please.

The player should be able to watch the guards and then decide what action to take.

.: Do what you can with what you have where you are. :.
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 2nd Aug 2010 02:52
Quote: "The Characters start fine then they hang up and walk in place."


Only thing that ever did that for me was if they were walking on non-segment floors/surfaces.

Jaderail
16
Years of Service
User Offline
Joined: 10th Jul 2010
Location:
Posted: 2nd Aug 2010 17:12
Thanks Nbt. I was using the standard ground segment. I've learned with some testing that a single wall in front of the start poistion solves the problem. So I will redesign the level with that in mind.

.: Do what you can with what you have where you are. :.
QstyDude
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 2nd Aug 2010 21:25
I'm trying to add hand-animations to variuos weapons so that you can see the hands like in Model Pack 5, but for some reason, the animation sequence for the weapons change but there's no hands or it tell me that there is an audio error from lines 12258-135540.

Thank you for your help...

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