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FPSC Classic Models and Media / Model Packs 44, 45 and 46

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Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 2nd Aug 2010 16:30
3 new model packs have been released for this month!

Model Pack 44

Go back to school with this collection of school segments and entities, ideal for creating large interior environments including corridors, computer rooms and science labs. Packed with furniture, you'll be able to create many types of computer and lab settings including research rooms, study areas, lecture halls, physics, chemistry and biology labs. This pack also contains the cast for your level including head teacher, assistants and even students!



For more details go to http://www.thegamecreators.com/?m=view_product&id=2258

Model Pack 45

Travel back in time to meet your heros of science and create a world around them for your next game. You not only get the characters, but the famous buildings associated with them. Meet Einstein outside his university, Galileo outside his observatory and Newton outside his English countryside retreat. A host of additional objects are provided to complete your scene including interior furniture, exterior plantlife and historical items.



For more details go to http://www.thegamecreators.com/?m=view_product&id=2259

Model Pack 46

A model pack with a London theme with housing, commercial buildings, famous landmarks, red buses, black cab's, mini's, London underground system, tube trains and more.



For more details go to http://www.thegamecreators.com/?m=view_product&id=2260
Aaagreen
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Location: City 17
Posted: 2nd Aug 2010 16:35
I wish you'd start taking screenshots with a high screen resolution in FPSC :/


I'd love to see things from your point of view but I can't get my head that far up my bum.
JRH
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Location: Stirling, UK
Posted: 2nd Aug 2010 16:42
Awesome!

CoffeeGrunt
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Location: England
Posted: 2nd Aug 2010 16:43
Wow! I didn't realise there were so many packs now...

Although that school pack is gonna be trouble. It's illegal to portray gunfights in schools isn't it?

JRH
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Posted: 2nd Aug 2010 16:47
I think these are more focused on educational purposes, aimed for use with FPGC.

Cyborg ART
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Location: Sweden - Sthlm
Posted: 2nd Aug 2010 16:50
Quote: "It's illegal to portray gunfights in schools isn't it?
"


I dont think its illegal to sell school models. Its up to the user of the modelpack to decide wether they should make an illegal game or not

All packs looks great tough.

michael x
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Location: Cybertron
Posted: 2nd Aug 2010 17:24
man when I seen this thread at the top I thought this was Errant AI
new soldier packs. I ll pass until then.


more than what meets the eye

Welcome to SciFi Summer
Soviet176
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Posted: 2nd Aug 2010 17:28
Quote: "It's illegal to portray gunfights in schools isn't it?"


I suppose it depends on the country. Also look at MW2, it's probably also not so good to run into an air port and kill everything you see especially after america had 9/11.

There is also F.E.A.R 2 which your in a school shooting things up (though there are no children)

I probably would advise not making a school map where you can kill teachers or children. Publicly, you would be hated.

mindragon
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Posted: 2nd Aug 2010 17:51
Looks nice, with lots of civilians which is just what I need!
However, it seems like the videos for pack 44 and 45 have been mixed up.
Marc Steene
FPSC Master
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Location: Bahrain
Posted: 2nd Aug 2010 18:09
Wow, whoever is taking those pictures needs anti-aliasing badly.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
JRH
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Posted: 2nd Aug 2010 19:04 Edited at: 2nd Aug 2010 19:06
Regardless of country any developer should be careful as there are incidents that have occurred the could upset the public. For example or example.

Gizmoguy
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Posted: 2nd Aug 2010 19:16
nice packs ordered 2 of em! and is it ok to kill children if they are zombies?

God in his heaven, alls right with the world.
CoffeeGrunt
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Posted: 2nd Aug 2010 21:01
I guess so. Little sisters are essentially that, so it may be okay...

Quote: "There is also F.E.A.R 2 which your in a school shooting things up (though there are no children) "


True, and that level's awesome. Taking a place like a school at night is so eerie - somewhere so full of life by day seems so atmospheric and empty at night...

Le Shorte
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Posted: 2nd Aug 2010 21:23
Quote: "It's illegal to portray gunfights in schools isn't it?"

Nope. Not even illegal to kill children. You'd just get an AO/M rating.

Quote: "and is it ok to kill children if they are zombies?
"

Not on these forums. You'd be slapped/banned and the thread would be deleted.

*clears throat*
Excuse me? E-excuse me! Erm...this is an original poem. By me. For you.
Roses are red, Violets are blue, Watch out! That ROFLCOPTER almost got you!
Gizmoguy
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Posted: 2nd Aug 2010 21:28
ok, i wasnt gonna post it on the forums lol but i have a school level thats in good need of some zombies! and its weird having a school with only adult zombies in as it makes no sense!

God in his heaven, alls right with the world.
CoffeeGrunt
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Posted: 2nd Aug 2010 21:49
Oh yeh and resident Evil: Apocalypse...

A woman gets mauled by a horde of zombie kiddies...

baxslash
Valued Member
Bronze Codemaster
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Posted: 2nd Aug 2010 22:32
Are the images blurred on purpose? It's kind of hard to guess the quality from these images...

Makes me want to save my money...

Monkey Mja
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Posted: 2nd Aug 2010 23:04
Quote: "Are the images blurred on purpose? It's kind of hard to guess the quality from these images...

Makes me want to save my money..."

He's just on Lowest Quality Possible.

Quote: "Oh yeh and resident Evil: Apocalypse...

A woman gets mauled by a horde of zombie kiddies..."

Quote: "nice packs ordered 2 of em! and is it ok to kill children if they are zombies?"

Even in Zombieland (PG 13 = Rated T), a woman gets into her car and runs over like twenty 6 year old... zombies.

- Monkey
CoffeeGrunt
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Posted: 2nd Aug 2010 23:19
Mmm I understand the whole "it doesn't need to be shoot ups in a high school" argument, but what else is fun...

Think, you're audience has just spent six hours being taught circle theorums by Mr Humphreys. Now are they really gonna come home, pick up CoD, throw it in the bin for an educational game set in a school?

Perhaps, but I don't wanna work for that fan base, people who enjoyed school scared me.

You need to make it fun, and it's nigh impossible to squeeze Pythagoras into a decent shoot 'em up.

Nbt
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Posted: 2nd Aug 2010 23:24
Well you could make a slingshot erm up ?

CoffeeGrunt
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Posted: 3rd Aug 2010 00:15
Nbt
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Posted: 3rd Aug 2010 00:22
What about very sharp peas and a peashooter then ??
:p

The Storyteller 01
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Posted: 3rd Aug 2010 01:17 Edited at: 3rd Aug 2010 01:18
I have been waiting for the London Pack, there is SO many cool stuff included

In case you find my grammar and spelling weird ---> native German speaker ^^
Nbt
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Posted: 3rd Aug 2010 01:33
Let me know if you buy it Storyteller.

DarkJames
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Posted: 3rd Aug 2010 01:43
there is some chars or weaps, in the pack?

-James
For Keith
CoffeeGrunt
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Posted: 3rd Aug 2010 01:52
Yeh in the London pack you get a mugger, a chav, and four pregnant teenagers...

Nbt
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Posted: 3rd Aug 2010 01:53 Edited at: 3rd Aug 2010 02:05
All info on the london pack is in the WIP topic http://forum.thegamecreators.com/?m=forum_view&t=172291&b=24

I think I have already spammed this topic enough :S

p.s.
Quote: "Yeh in the London pack you get a mugger, a chav, and four pregnant teenagers..."

You forgot Big Issue sellers :p

4125
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Location: Bronx, New York
Posted: 3rd Aug 2010 02:02
why not use the school pack as a mission where the player must save the students and teachers from terriost? That seem to work alot better in my book. Also the students look more like high school students to me. Which they might be over 16. And theres alot of horror movies and other movies out there that has teenagers. Correct me if im wrong tho. But theres other ways to make a school level or game in FPSC or whatever without killing students or children.

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
PW Productions
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Posted: 3rd Aug 2010 02:26
Good job on your first model pack Nbt, will definitely try to buy as soon as possible


The Storyteller 01
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Posted: 3rd Aug 2010 02:39
Quote: "Let me know if you buy it Storyteller.
"

Of course I allready did

In case you find my grammar and spelling weird ---> native German speaker ^^
Nbt
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Posted: 3rd Aug 2010 03:20
Check your e-mail Storyteller

@ PW: Thanks ^_^

Le Shorte
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Posted: 3rd Aug 2010 05:37
Quote: "PG 13 = Rated T"

Zombieland was R = Rated M

*clears throat*
Excuse me? E-excuse me! Erm...this is an original poem. By me. For you.
Roses are red, Violets are blue, Watch out! That ROFLCOPTER almost got you!
PW Productions
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Posted: 3rd Aug 2010 06:00 Edited at: 3rd Aug 2010 06:00
PG = E for Everyone, Y7 (is that what it is? Those young kids' shows) = eC = Early Childhood.

EDIT:

MA = AO


ASTECH
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Posted: 3rd Aug 2010 07:36 Edited at: 3rd Aug 2010 07:36
Quote: "It's illegal to portray gunfights in schools isn't it?"


Besides FEAR 2, Splinter Cell Convition has a gunfight in
a Middle-Eastern school. Not an American one, but still a school
non-the-less. Nothing was ever said. If it is a zombie killing
game and you have a school level, you shouldn't worry.
Killing human (non-dead) children though in a video game is kind
of iffy. People don't recieve that well.

-Indestructible-

Scurvy Lobster
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Posted: 3rd Aug 2010 10:15
Being a teacher I just love the school MP. Really nice job! I might use that for an educational game.

Plystire
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Posted: 3rd Aug 2010 11:33
I killed every little kid in Fallout 3.... does that make it a poorly accepted game? No, because while I killed everyone's precious children, I was hated and ridiculed on the radio for it! (Until I killed the radio guy, then it was just really quiet out in the wasteland)

... erm -- yeah. Moving on now.


The one and only,


vortech
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Posted: 3rd Aug 2010 11:38
Just like that Ply

Bond1: When I saw it i think pie.
CoffeeGrunt
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Posted: 3rd Aug 2010 12:47
Quote: "I killed every little kid in Fallout 3"


But you can't kill kids in Fallout...dammit I tried on that little Macready...

Seriously, all I want to do is get a GECK, and he's all like "mungo" at me.

Did you install a mod to kill the children you evil genius?

Monkey Mja
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Posted: 3rd Aug 2010 18:15
Quote: "Besides FEAR 2, Splinter Cell Convition has a gunfight in
a Middle-Eastern school. Not an American one, but still a school
non-the-less. Nothing was ever said. If it is a zombie killing
game and you have a school level, you shouldn't worry.
Killing human (non-dead) children though in a video game is kind
of iffy. People don't recieve that well."

Mabye you could do a Modern Warfare 2 and put up thirty warning signs before playing the level with the option to skip to the next one.

- Monkey
Lewis
VBOTB Developer '10
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Posted: 3rd Aug 2010 22:01
Does anyone else get a severe FPS drop when using the school character entities?

Cosmic Prophet
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Posted: 4th Aug 2010 00:01 Edited at: 4th Aug 2010 00:03
Pack 44: I personally would'nt use the pack to build a school, Instead those characters would probably fit well as pedestrians in a city scene, or other setting where some average looking people might be wandering around. especialy the janitor dude.

And the lab stuff, well that would be useful in alot of settings also.

I like it.

Pack 45: This is interesting as well, first thing that came to my mind, was a game that involved "Time Travel". Going back to meet these famous people, especialy "Einstien". With a little creative story telling, I think these might be useful as well.

Like this one too.

Pack 46: The entities in this pack look really good ( Really like the subway). I've never been to the UK So I dont know how acurate they are.

And I got a kick out of the double-decker buses.

Cool!

For my friend Heltor!
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 4th Aug 2010 00:36
CP, I think the London pack is supposed to be pretty accurate.

The first two packs were used by Lee to test his educational FPGC talking characters.

To me the screen shots might have been used in v117 with bloom and possibly blur. Just a guess since they were initially created for v117.

I assume they work with v116, since they are released now. Talking characters do not work with v116 even if you don't have them talking (unless that's been fixed). In the default animation mode their mouths just move up and down and it looks odd.

seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 4th Aug 2010 04:09
both character packs look great but what animations do they have? most just seem to stand there the london pack looks very useful. FPSC just needs to handle outdoor scenes better i'll have to add these to my list......

gamer, lover, filmmaker
Flatlander
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Posted: 4th Aug 2010 04:20 Edited at: 4th Aug 2010 04:25
Quote: ". . . but what animations do they have?"


I'll let you know when I get them. I ordered too late for them to be released to me tonight so will get them tomorrow.

EDIT:

Wait a minute. I already know that they have walking animation -- at least the students -- because I was part of early testing of Dark Voices. So, I would say standard animation. Again, I'll let you know if they can carry/use weapons and if they have strafing and dying animations. Unless someone answers before I do.

The Storyteller 01
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Posted: 4th Aug 2010 10:33
I hope the characters will be available in the TCG store too - I'd love to have the three models in lab coats.

In case you find my grammar and spelling weird ---> native German speaker ^^
Nbt
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Posted: 4th Aug 2010 12:26
Could someone post an in game screenshot or two of the characters without the eye burning bloom please

Gizmoguy
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Posted: 4th Aug 2010 14:45
@cosmic

had same idea was like wow it could be like bill and ted! man i love those films!

God in his heaven, alls right with the world.
Flatlander
FPSC Tool Maker
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Posted: 4th Aug 2010 20:50
I just received the packs. I'm a little disappointed as they don't work with v116 in the sense that their mouths and eyebrows keep moving as if they are talking to themselves. I wasn't planning on waiting for the release of v117 to use them.

Quote: "Could someone post an in game screenshot or two of the characters without the eye burning bloom please"


Anyway, for nbt.



Nbt
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Posted: 4th Aug 2010 20:58
Thanks for that Terry

There a little bit cartoony for me, but excellent for giving a little anime style to a game

p.s. am I the only one that thinks the default FPSC character stance gives them that tensed gonna pounce any minute look, kinda like wild west gun slingers ??

Flatlander
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Posted: 4th Aug 2010 23:54 Edited at: 5th Aug 2010 00:01
Here are the 3 teachers in v117 with full shaders and no bloom or any other special shaders.



Now, there is a bit of quality degradation so if you want to you can click on the following link and see a "bmp" file version.

science teachers -- warning large bmp (3 MB)

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