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FPSC Classic Product Chat / Expand the Level limit??

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xhogan89x
16
Years of Service
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Joined: 3rd Jul 2010
Location: italy
Posted: 4th Aug 2010 00:15
the limit for build a game is 1.85, i cannot test the game because

FPSC use other 1.85, why you dont remove this limit?
thx all
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 4th Aug 2010 01:31
It's not an FPSC limit, but a hardcoded 32bit Application limit that all programs have to follow.

xhogan89x
16
Years of Service
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Joined: 3rd Jul 2010
Location: italy
Posted: 4th Aug 2010 01:48
ah...
i have 4 gb of ram, if i install 64 bit this limit go out?

sorry for the bad english ç__ç
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 4th Aug 2010 01:52 Edited at: 4th Aug 2010 01:58
Firstly, your English is 100% better than my Italian, so no apology needed

Sorry no using a 64bit OS will not help, as FPSC is still a 32bit application and no matter how much ram you have it will still not alter the fact it is a 32bit application, sorry

My London Pack video shows a map that uses all the map grid and starts at layer 0 with tower blocks reaching to around layer 18 (top layer is 19) with quite a lot of entities etc in the map. This ran fine in v1.17 with lightmap quality set at 25 using less than 1.3 GB memory.

My tip is lower your lightmap quality by about 5 and use a few more dynamic entities over static ones as these do not effect the light sources. I have also noted that the memory required to build the map can vary a bit the more you test/build the map and a reboot of your PC then build can get you back under the 1.85 limit.

xhogan89x
16
Years of Service
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Joined: 3rd Jul 2010
Location: italy
Posted: 4th Aug 2010 01:58
ook. thx

any mod can close this topic?
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Aug 2010 02:34
Its interesting the 1.85gb limit directly tied to the lightmapping quality.

If this is the case we should consider moving to a deffered lighting system which uses a shader to render all of the lights in the scene.

You can use as many lights as you want without impacting performance.

nastasache
16
Years of Service
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Joined: 8th Jun 2010
Location:
Posted: 4th Aug 2010 03:47
Sorry. 1.85gb limit it's a little out of logic since nobody can say what to do except general things like reducing whatever.

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