Quote: "I know how to do collision baxslash, didn't you see mine and hawkbloods 70 page thing?"
No I didn't, not sure I understand your question in that case...
The easiest way by far for camera collision is to use the sphereslide functions that come with sparky's (hence my post).
Jumping etc. is really easy using this system. Attached an example of simple camera collision using sparky's (if you go into first person mode).
Sorry if you think I'm being patronising I just thought you were asking "What's the best camera collision?" and IMO it's sparky's. Using this method you don't actually
need an object for the player as it uses spherecasting not the object itself...
This is not the only way but I do believe it to be the best and most accurate solution. Learning the best way to do this would not be a waste of your time, trust me.