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DarkBASIC Professional Discussion / I want to re-create an old favorite and was wondering if its possible

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dark_dragon
16
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Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 5th Aug 2010 01:59
Hi all.....I am new to DBP and just purchased not to long ago one of the bonanza packages.

I want to try and re-create a game thats one of my all time favorite games for the Sega Saturn back in 1995 called Iron Storm. Obviously I would change the name but its a turn based strategy game based on the events of WWII. The main playing field is on a 2D grid and it switches to 3D when a battle is initialized.

I wont be selling it I just want to see if I can accomplish this.

I know everything about the game that there is to know including every battle thats in the game including how to get to the hidden battles.

Can this be done in DB Pro?

Thanks

Don't judge a book by its cover.
thenerd
17
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 5th Aug 2010 03:26
Of course, the only real limits are how much experience you have and how much effort you are willing to spend...A real-time strategy game is a pretty large project to be attempting. The first thing I'd recommend doing before trying to code the game would be doing some smaller projects to get a hang of the syntax and general structure of DB. try coding something simple such as a "pong" clone, and after that, just experiment with the language until you feel you have enough knowledge to start on a bigger project.
A good place to help you learn would be at Tutorial City wich is a collection of many great DB-related tutorials.
Good luck coding!


dark_dragon
16
Years of Service
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Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 5th Aug 2010 04:47
Thanks for the info I will check that site out......I have only had DBP for only a couple of weeks and I am already learning so much by looking at other code examples from users in this forum.

What I am doing is changing certain aspects of the code just to see what changes when I alter the code and finding out what does what.

Best of all I am having a blast

Don't judge a book by its cover.
HowDo
23
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 5th Aug 2010 19:09 Edited at: 5th Aug 2010 19:09
well it sounds like you know what you want to do and are already looking around finding code and changing to see what breaks or changes, Great, so make a list of thing that your game will need to do,then seek out bits of code that may do it.

then it'll be a matter of joining up the pieces to make them all work together.

Dark Physics makes any hot drink go cold.
DVader
22
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Joined: 28th Jan 2004
Location:
Posted: 5th Aug 2010 20:41
Nooo, lol. I don't recommend finding bits of code and bunging em together without any real knowledge of what each are doing. You may manage to make something of sorts, but will not understand the basics. Obviously if you do understand it then fine. If you are reasonably experienced, just think about what you need one thing at a time, or if your good use a design to work from. I tend to be lazy in that aspect and always just jump in and code. That can lead to problems when you suddenly decide, Oh I just want to do this....
Good luck, doing your game, should be easily possible in DB I would imagine. Although I never played the aforementioned Saturn game at all.

http://s6.bitefight.org/c.php?uid=103081
Van B
Moderator
23
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Aug 2010 01:04
Tinkering with the examples is a good way to get to grips with DBPro I think, but for self-taught folk like most of us, necessity is the key to learning. Set yourself a clear goal, and then make a tech demo showing it off. It's quite alright to have messy, unmanaged code at this stage, just get stuck in. It's a good time to learn some modelling too if you haven't already - being able to make your own media is fairly vital, although you might get some useful media - TGC seems to have a fondness for WWII media. You should take note of the major components, like getting a map on the screen, moving around it, placing objects for units etc etc. Then once you are happy, rewrite it as organised and neat as you can, learn to use TYPES, and comment your code - it makes all the difference when you tackle a big project.

DBPro has everything you could need for a game like that, and it's not difficult at all once you get used to it.

Health, Ammo, and bacon and eggs!
dark_dragon
16
Years of Service
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Joined: 25th Jun 2010
Location: Scarborough, Ontario
Posted: 6th Aug 2010 11:09
With this game one of the easiest aspects to create I think will be the 3D battles.....The area they take place in is relativity small.....Its the level design that looks like it may take the most effort. Even though the battle maps are going to look like parts of the real world some of them are quite large.

Don't judge a book by its cover.

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