make sure you are texturing the right objects, and setting the right objects transparency. i am having a bit of trouble understanding your problem, so let me see if i have this right:
two objects, object A, object B.
two textures, A and B
texture A is transparent red, B is non-descript
object A is textured with texture A, and set to transparent. object b is textured with texture B. object a is placed between the camera and object B, object B becomes transparent as well.
also, if you want an easy transparent object, just make a regular texture, apply it, and use "dbGhostObjectOn(object_id);".
-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.
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