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FPSC Classic Product Chat / Zombie Apocalypse with Dark AI?

Author
Message
SpyDaniel
20
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 5th Aug 2010 14:57
I was wondering, will Bond1 be adding new scripts to use Dark AI for the Zombie Apocalypse characters or anyone else for that matter? I did email Bond1 a while ago but got no response, this was about a month back.

So does anyone have to knowledge to use the new Darkai commands to turn the zombies into extreme killing machines ?

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Pirate Myke
16
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 5th Aug 2010 19:05
check the Dark AI thread in the script section. Stickied at the top.

Nothing but coffee in my veins
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 5th Aug 2010 19:19
I have no immediate plans to make DarkAI scripts for the zombies, as I think they already have pretty cool behavior as they are.

Maybe when I become more familiar with DarkAI, and I learn how to use it properly, then I'll consider updating them.

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"bond1 - You see this name, you think dirty."
ASTECH
18
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 5th Aug 2010 20:00
Hey Bond, if you wouldn't mind checking your email, that
would be awesome.

-Indestructible-

Errant AI
19
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 6th Aug 2010 14:51
I posted up some rough DAI for the mob zombies in the script thread.

http://forum.thegamecreators.com/?m=forum_view&t=172899&b=23&msg=2065084#m2065084
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 6th Aug 2010 17:27
Thanks so much for doing the legwork on this ErrantAI. I will need to take an evening and go through that thread with a fine-toothed comb sooner or later.

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"bond1 - You see this name, you think dirty."
Susysyay
16
Years of Service
User Offline
Joined: 2nd Nov 2009
Location: Chicago
Posted: 6th Aug 2010 22:19
FYI to everyone concerned with the mob zombie DAI, if you just use the appear script Errant AI provided in combination with the normal zombie scripts, they still work fine. Because I was annoyed that the male zombie had to be shot at to cause any reaction. So you can use the DAI appear and DAI main female script on female zombies, and the DAI appear script and NORMAL male mob zombie main script for best results. Best of luck, and thanks EAI

Susysyay
Errant AI
19
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 6th Aug 2010 22:28 Edited at: 6th Aug 2010 22:31
Quote: "So you can use the DAI appear and DAI main female script on female zombies, and the DAI appear script and NORMAL male mob zombie main script for best results. Best of luck, and thanks EAI"


If running the normal script there are no advantages gained for path-finding and the zombie can only damage the player. Technically; for best results, you could add in the triggers to attack that the female has but the male doesn't.

Don't be scared... you can do it.

The scripts I posted were only meant as a framework. Using them in a game as-is would just be sorta sad.

Quote: "Thanks so much for doing the legwork on this ErrantAI. I will need to take an evening and go through that thread with a fine-toothed comb sooner or later."


No problem and please do

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