Quote: "continously feed a thread with screenshots"
Sorry, I must be on another planet to the rest of you then, because I thought the idea of a WIP board was to show progress, and in order to show progress, one shows screenshots!!
Quote: "You call other WIPs guff???"
Yes, because, after all, we are all entitled to our opinions, and IMO a lot of the WIPS on here are Guff!!
Quote: "which you are the first one to do on this board"
I like to be a pioneer
Quote: "if you aren't able to make a stable build"
Do, please, give me the benefit of your expertise and tell me how to make a game from an unstable beta version of an engine.
TBH I thought it was common sense to release a game that uses a stable engine, that way, as many bugs as possible are eliminated from a game before release. Then, when a game is released, any remaining bugs that are found, are due to mistakes or problems in the game's development.
I'll finish by quoting something I said in Anayar's free media thread;
Quote: "Seclusion is still currently waiting for full releases of FPSC 1.18 and WASP mod. Don't worry it's most definately NOT abandoned!
I just don't want to release it with potentially unstable beta versions of the engine and mod; I'd far rather wait for any bugs to be ironed out, so that there are fewer bugs to iron out in the finished game itself!
I'd also rather be in a position to release something that I can be proud of, rather than just release something that looks like it's been rushed, just so that I can say "Look everyone, I've released a game, aren't I clever" lol
I may not be a professional game developer, but that doesn't mean I can't strive to be professional in the way I go about game development!"
That should, hopefully, provide a better worded/phrased explanation as to why I'm waiting for 1.18 final, before I release my game.