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FPSC Classic Product Chat / How to turn on ragdoll?

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Str8upchaldo12
16
Years of Service
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Joined: 19th Sep 2009
Location:
Posted: 5th Aug 2010 23:59
I have tested my game and noticed that the ragdolls are still the same. I was wondering how they work?

-Chaldo
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Aug 2010 00:11
Go here for lots of info on it and a nice run down from Conjured regarding setting up the death animations etc to get it all working right.

http://forum.thegamecreators.com/?m=forum_view&t=173118&b=21

Str8upchaldo12
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location:
Posted: 6th Aug 2010 00:35
Will this also work in arena mode?

-Chaldo
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Aug 2010 00:44
I really can't say, as have not tried it myself, but should think so as really characters and doors are a couple of the few dynamic entities that work in MP.

You really need the more savvy members to say yes/no on this.

Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 6th Aug 2010 00:52
Quote: "doors"


Actually, doors don't properly work in MP. They can be opened and closed in each client but it's current open/closed state is not updated to all clients, meaning if one client opens it, it will still be closed in other clients.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Aug 2010 01:11
See I'm dumb

Still I have never been a great lover of doors in full on MP, as it's harder for me to run and hide

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