*d'oh - just notice I misspelled the title. -1 internet for me
I've used MatEdit 1.6 (ace program by the way, would love to see an updated version) and used the option to output a stand alone program.
When I run this in DBP, everything is great. I've added a bit of code to load a 3D model, and position it using definitive values (such as: position model 100,50,50,50). When I start my app, the model appears, apparently in the right place. As soon as I click the mouse buttons to move back/forward across the map, the model moves. I've tried placing a hotpoint in MatEdit and placing the model that way, but it still moves around.
I'm doing anything programatically to move the model, and I've tried putting the position model command in the main game loop so it gets set every frame, but it doesn't help.
Below is the code to load and setup the model which I call outside of the main loop, but I don't think this is involved in the problem.
function loadplayer()
#constant playerTornadoObj 489
#constant playerTornadoTex 489
load object "Fighter.x", playerTornadoObj
load image "Fightertex.dds", playerTornadoTex
texture object playerTornadoObj, playerTornadoTex
scale object playerTornadoObj, 28,28,28
set object cull playerTornadoObj,1
set object ambient playerTornadoObj,0
YROTATE OBJECT playerTornadoObj,-90
fix object pivot playerTornadoObj
ENDFUNCTION
I suspect there's something going on with the MatEdit code, but I don't know why (or how) it could be interfering with my models position. Any help would be appreciated.