@Hassan: thats sounds like a great idea! The problem I have is that I'm not the most experienced one when it comes to installing updates. I basically have both files (the update 7.4a and the august 2009 patch) and they are both sitting in my downloads file. What exactly to I do to get them working with the Dark GDK. A quick tutorial/link would be great
@Mireben I am talking 2d sprites, yes. So basically I would just do something like this:
dbLoadImage( "Image.bmp", 1, 1)
Thanks for the help, Its extremely appreciated!
EDIT: I just used the
dbLoadImage( "Image.bmp", 1, 1)
And The graphics are spot on! Thank you so much
EDIT 2: I noticed that once my backgrounds go over a certain amount in pixels in width the program compresses my background to fit a certain amount. Does anyone know how long a background can be (in pixels) before the game compresses the background? Thanks again!
Learning C++
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