;Artificial Intelligence Script
; 0-once face player
; 1-once keep angle
; 2-loop face player
; 3-loop keep angle
; 4-once face up
; 5-loop face up
; 6-character-spot-decal (at end of entity characters gun if available)
;Header
desc = Runs Decal Loop
;Triggers
:state=0:activated=0,state=1
:state=1,activated=1:rundecal=2
;End of Script
Attach that to the decal.
Place the trigger zone where you need it, set it's "If Used" to the decal name, and set its main script to plrinzoneactivateused.
Make sure the decal is set to dynamic. Hope that helped.