Ok. I'm taking 3 objects I made. One is just a flat plane, the second is a flat plane the same size with a hole in the middle, and the third is a cube the same size.
I'm assembling these together into a single object to make a game board that I then want to apply a single texture to the whole thing.
Right now, it applies the texture to each individual piece, and that is what I want to change, using DBP commands hopefully.
I'm doing it this way because I'm making a new board for each level by reading the level data from a text file, so they have to be built on the fly.
In the end it might be easier to just make a model in the modeling app for each board, but if this can work I would prefer it.