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FPSC Classic Product Chat / 1.17 shader help

Author
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Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 8th Aug 2010 00:27
I know how to set the depth of field and bloom through the post processing. When i open the ps 2 0 I see the other shaders. Are these in use by default, or is there a way to use these. Also when i use the bloom or dof my characters appear black. Any help on using the shaders would be appreciated.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 8th Aug 2010 00:46
The other shaders you assign to the item you wish to use them.

I'm not sure if this will help, but I was playing about with FPSC today and loaded in a dynamic entity I just made and never set any effect (this is the shader) for it to use in the .fpe and it came out black. As soon as set a shader it was fine.

Shakleford
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 8th Aug 2010 00:53
So under the effect part of the fpe file if i set the eefect to the shader it will work. Would this also solve my entities appearing balck with shader effects on. Illtry and post and edit to se what happens

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.

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