@JTK: Thanks yes, the colorkey is for transparency in textures I think, I was looking for Alpha transparency, but playing with dbSetObjectTransparency works
(Why are these extra modes not in the manual?!?! (My main point of reference atm)
@matty halewood: Thanks! Going to try that now for the skybox. Ghosting is different, was looking for alpha transparency, thanks though, it's fixed now!
@Hassan: Cheers! Useful info to know
@KISTech: Cheers! Using "dbSetObjectTransparency, obj, 3" worked perfectly. What does flag 3 mean then? It's exactly what I wanted, pic below:
I'll try the skybox next.
Learning DarkGDK for phun.
AMD X2 7750, 2GB, 250GB HD, Nvidia 9600GT, XP SP3 & Ubuntu