Quote: "Can Entity Workshop make multitextured models?"
my first answer will be no. but i think there is a way to do this.
1) make in fpsc ready in EW.
2) got to the map. and place the texures you want in it.
3) open fpe.file. and leave the texture path open
again. i never done it this way and would not reccomend it. but it was just a idea.
The best soultion is to use the free UVMAPPER, to make a single texture and apply that to the model in entity workshop to make it fpsc ready.
Quote: "To use multi-textures your model has to be dynamic and no texture designated in the fpe, so it really is not that useful to be honest."
I agree. learn to work with a uvmapper. it takes 1 hour to read and learn. and its worth it!!