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FPSC Classic Product Chat / Multitexture in Entity Workshop? 0.0

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Chop Suye
16
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Joined: 17th May 2010
Location:
Posted: 9th Aug 2010 11:55
Can Entity Workshop make multitextured models? This far i discovered only how to make 1 texture models.
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 9th Aug 2010 12:30
To use multi-textures your model has to be dynamic and no texture designated in the fpe, so it really is not that useful to be honest.

Sandante
17
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Joined: 9th Sep 2008
Location: Dark World
Posted: 9th Aug 2010 17:02
Quote: "Can Entity Workshop make multitextured models?"


my first answer will be no. but i think there is a way to do this.

1) make in fpsc ready in EW.
2) got to the map. and place the texures you want in it.
3) open fpe.file. and leave the texture path open

again. i never done it this way and would not reccomend it. but it was just a idea.

The best soultion is to use the free UVMAPPER, to make a single texture and apply that to the model in entity workshop to make it fpsc ready.

Quote: "To use multi-textures your model has to be dynamic and no texture designated in the fpe, so it really is not that useful to be honest."


I agree. learn to work with a uvmapper. it takes 1 hour to read and learn. and its worth it!!

Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 9th Aug 2010 17:30
.x really is a horrid file format, the one thing I miss from RC is the .b3d file format

Hoosier Sign Guy
17
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Joined: 8th Apr 2009
Location:
Posted: 12th Aug 2010 07:32
In order to have a multi-textured model with EW you need to uv map the model and apply your map as you texture.


Sometimes you need "A Whack on the side of the Head"
to be more creative.
NinjaKiller
15
Years of Service
User Offline
Joined: 12th Aug 2010
Location: Nearby
Posted: 13th Aug 2010 00:45
I'm by x files too. Use Lithunwrap its the best texturing tool.

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